TEAM INFO

Perpetual Motion works with a large variety of restaurants and pubs located all over the city to give you and your team great options to socialize and eat great food in locations that are convenient for you. Take a look to see which restaurants are offering which specials to find the best fit for you and your team.  We hope to see you and the rest of your team sometime soon!

Go to our Post Game Social Page.

Click on the photo below to watch the Flag Football Captain’s video.

Welcome to the Captain’s Corner for Guelph Flag Football. This page can answer some questions about general league operations, and hopefully – with your help – we can make the league run as smoothly and enjoyably as possible. If you have any more questions or concerns, feel free to contact us. Have a great season!

Clipboard/Game Sheets/Waivers

Clipboard

At the start of the Spring season there will be a captains’ meeting where each captain will receive a clipboard complete with a set of waivers for everyone to sign, a set of game sheets and rules and a pen. At the start of Summer and Fall seasons, someone from Perpetual Motion will come by your first game, drop off your clipboard, and answer any questions you might have. The clipboard given to the captain is yours to keep and to bring to every game.

Waivers

At the start of the each season (one per year), everyone must sign a ‘Release of Liability Waiver’. If you add a player during the year, just get them to sign a waiver as well, even if it is only for one game. The signed waivers are to be handed in. Alternatively, the waivers can be signed online by clicking on ‘Waivers’ under ‘Registration’ .

Game Sheets

At the end of games, the captains will fill out the game sheets and submit them online using the online score reporter within 24 hours of their game.

Spirit

At the end of each game, a Spirit Score is to be awarded to the opposing team on a scale from 1-5 (half scores are permitted). The team as a whole should have input on what Spirit Score should be awarded to the other team. For a guide on how to award Spirit Scores consistently, click on ‘Spirit Score Info’. At the end of the season there will be a spirit trophy and prizes awarded to the team with the highest Spirit average.

Schedules

All schedules will be posted on the website, and can be found by clicking on ‘Schedules & Standings’.

Welcome to the Convener’s Corner for Guelph. This page should help conveners see what their tasks are, and how to complete them easily and efficiently. If you have any questions that aren’t answered here, or if you are not currently a convener and would like to sign up, feel free to contact us. Thank you for your help!

1. Try to show up 15 to 25 minutes early to set up fields. “Step out” the fields with 1 step being equal to 1 metre. Try to keep the paces consistent. It is best for one person to do all of the pacing so that the fields are approximately the same size. If you measure the field and it ends up right on the soccer goal line, bring it forward 2 steps to avoid injury on soccer posts.

Fields are 30 metres wide by 60 metres long plus 12 metre-long end zones; mark half at 30 metres

2. Check the field for garbage and any holes where players may get injured. If there is a hole, either fill it with dirt or place a disc over it so that no one gets hurt. Inform team captains of the hole or disc so that all players are aware.

3. Keep the convener’s bag visible to all players so they can easily find the first aid kit. In the case of a serious injury, call 911. For non-serious injuries, direct them to Guelph General Hospital, 115 Delhi Street.

4. When blowing the whistle, make sure it is loud and sharp. Store the watch and whistle in the outside pocket of the bag. If another team asks how much time is left, please let them know, as it should not be used to your team’s advantage.

5. Games are played rain or shine (but not during lightning and not if the city closes the fields). Cancelled games are not rescheduled. Always show up to the game even if it’s raining as the weather can change very quickly. At the start of the game, the captains are to make the decision to cancel the games. If lightning cancels any game, the rest of the games are also cancelled for the night.

LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score is as it was when the game was stopped.

6. Consumption of alcohol is strictly prohibited. If the league is caught with alcohol at the fields, we could lose our field privileges. Please warn all participants and notify the league convener if a player is found to have alcohol at the field. A player will receive only one warning; the second infraction will result with expulsion from the league without refund.

7. Cleats are allowed, but metal spikes and bare feet are not permitted. Each player must sign a waiver before the first game. If players are added throughout the year, they must sign a waiver before they play, even if they are only playing for one game. Please collect all waivers and submit them to Perpetual Motion the next time you see us. Game sheets should be submitted online using the online score reporter.

8. Have fun and many thanks; without your help, there would not be a league.

At the end of each season the Playoff and Spirit Champions are presented with the league trophy. Each teammate on the winning teams are awarded a choice of a T-Shirt, Hat, Visor, Toque or a Water Bottle. Have a look below to see what you can win (or buy) below under “Swag.”

rules

Perpetual Motion Flag Football Leagues rely upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the football field. Actions such as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions or other “win-at-all costs” behaviour, are contrary to the spirit of the game and must be avoided by all players.

At the end of each game, a spirit score is to be awarded to the opposing team on a scale from 1 to 5 (half scores are permitted). The team as a whole should have input on what spirit score should be awarded to the other team. At the end of the season, there will be a spirit trophy and prizes awarded to the team with the highest spirit average. In addition, if two teams are tied in points at the end of the season, then the team with the highest spirit point average will be placed higher. All teams should try to follow the guidelines set out below in order to keep the system equal for everyone.

Spirit rating = 5

The other team was a great team and we really enjoyed playing against them. They showed up on time and showed great sportsmanship throughout the game. During the game they played by the rules, but if we had a dispute they were open to discuss. This was one of the best spirited teams we have played against, and we are really looking forward to playing against them again.

Spirit rating = 4

The other team was a fun team and we enjoyed playing against most of their players. They showed up on time and showed decent sportsmanship throughout the game. During the game they generally played by the rules, but if we had a dispute they were pretty receptive to discuss. Not a bad team to play against.

Spirit rating = 3

The other team was an O.K. team and we enjoyed playing against only a few of their players. They showed up late and/or showed poor sportsmanship throughout the game. During the game, they really didn’t play by the rules and really didn’t want to learn them either. The captains should discuss what happened so it doesn’t happen again. This wasn’t a fun game and our captain will add a brief comment to the score submission explaining the low spirit score.

Spirit rating = 2

The entirety of the other team was not fun to play against. They showed up very late and/or showed very poor sportsmanship throughout the game. During the game they didn’t play by the rules and didn’t want to learn them either. The captains should discuss what happened so it doesn’t happen again. This wasn’t an enjoyable game and our captain will explain what happened in the score submission.

Spirit rating = 1

The other team was terrible to play against. We did not enjoy playing against any of their players. They showed up very late and/or showed horrible sportsmanship throughout the game. During the game, they were very negligent of the rules and of the safety and enjoyment of our team. They had no desire to learn the rules. This is the least spirited team we have ever played against. Our captain is going to send a report to the league convener explaining what happened.

Any team that defaults a game (because they do not have enough players) will receive a spirit score of 4 for the game and the non-defaulting team will not receive a spirit score (their spirit average will not be affected).

1. Equipment/Score Sheets:

  • Team captains are responsible for bringing a set of flags, a bean bag and a football to each game, which are all provided by the league.
  • Each team should bring both light and dark-coloured shirts to each and every game, as well as a water bottle.
  • Cleats are allowed but metal spikes are not permitted.
  • Please refrain from wearing shorts with pockets as players can seriously hurt their hands when going for the flag.
  • Each player must sign a waiver before the first game. If you add a player to your team throughout the year, the player must sign a waiver before they play, even if it is only for one game.
  • It is the responsibility of both team captains to submit the score of the game and spirit score online by 5:00pm the following day.
  • Each convener has a basic first aid kit (ice packs, band aids and tensors) stored in the convener’s equipment bag. The convener is the person who blows the whistle to start the game.

2. Game Time/Default:

  • Please arrive 15 minutes early to warm up and start your games on time.
  • A default will occur if any team cannot field a squad 10 minutes after the official start time.
  • Games are played 5 vs 5 but a team can play with a minimum of 4 people, as long as two (2) of the players are women and two (2) of the players are men.
  • The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.
  • The games begin right at 6:30pm and 7:15pm as there are 2 games each week.
  • If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:
    • Highest spirit score average
    • Head to head (if the two teams tied played each other, the winner of the game places higher)
    • Point differentials (counting only games against common opponents)
    • Points scored (counting games against all common opponents)
    • Points against (counting games against all common opponents)
    • Flip a coin
  • Playoff Eligibility: Each player must play at least half of the regular season games in order to be able to play in the playoffs, unless it is cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.

3. General Rules:

  • Captains do a rock, paper, scissor game to decide who kicks and who receives.
  • For the B Division: The kicking team will kick-off from their own 15 yard line. For the A Division: The kicking team will kick-off from the middle of their own goal line. On all kick-offs, the kicking team must be situated behind the kicker. All players on the receiving team must be on their own side of midfield. All kicks are to be a ‘punt’ style. If the ball is kicked out of bounds before it touches the ground on either a punt or a kick-off, the offensive gains posession. The offense will then start their drive at either 10 yards back from the half line in the centre or from where the football first goes out of bounds. Please note there is NOT an option to ask for a re-kick. If the ball is kicked and it lands in bounds but bounces out of bounds, it is just played at the point where it crossed the out of bounds line in the centre of the field or at the 1 yard line (if it rolls out of the end zone).
  • If the ball is dropped on a kick off, it is considered a fumble and the ball is dead and remains in the receiving team’s possession. On a kickoff, if the ball bounces without touching anyone then a receiving player may pick up the ball and run.
  • If a player (or players) of the kicking team reaches the ball before any member of the receiving team, then the kicking team’s player(s) cannot come within 3 yards of the ball before it is touched by a player from the receiving team.
  • Lateral passes (both over and underhand) are allowed on the kick off and during offensive plays (provided the lateral is passed backwards). If the lateral pass is forwards, the play is dead where the pass was made.
  • Each offensive play starts at the line of scrimmage in the center of the field. The ball MUST be in contact with the beanbag prior to the “snap” – i.e. a play CANNOT be started with the ball in the hands of the quarterback or in the huddle. The quarterback can “snap” the ball to him/herself, but must shout “HUT” loud enough for everyone on the field to be aware that the play has started.
  • An offensive player CAN turn their body from side to side, but CANNOT spin in a 360 degree circle. If a player spins accidentally or intentionally, then the ball is dead at the point where the spin occurred.
  • Offensive players cannot protect, cover, hide or block their flag. If the person with the ball blocks the defender’s hand from grabbing their flag, the play is dead where the block occurred.
  • After each play, players should check and make sure their flags are on their hips. The flags must be on top of all clothing. For safety reasons, shirts must be tucked in, especially if a loose, baggy shirt is being worn. Players are asked not to wear shorts with pockets. This is to avoid hands being caught in the pocket. ​​If a ​player inadvertently loses a flag while carrying the ball, the play is dead at the spot of the lost flag.  ​​​The play is also dead at the spot of the reception if a player catches a pass after losing the flag.  
  • Fumbles are dead balls and are taken from the spot of the fumble and remain in the possession of the offense. Defensive players can not grab or hit the ball in order to create a fumble. Defensive players must only grab for the flag.
  • An offensive player can dive or jump to catch a ball, but once in possession, he/she cannot leave their feet at any time. This includes all forms of diving and jumping. If the ball carrier breaks this rule, the play is dead at the point where the player stood before the infraction.
  • Defensive players may not create an unsafe play by stepping in front of the ball carrier or block a running lane. As well, offensive players should not run with their head down in an attempt to run through the defenders. It is inevitable that incidental contact will happen, but players should not be run over. Please play safe.
  • If the offensive team is flagged in their own end zone, the down is complete and the next play shall be scrimmaged from the one yard line; no points are awarded to the defense.
  • Minor NFL or CFL rules not stated will not apply. For example: it is NOT a foul if a defensive player has his/her back to the ball and inadvertently blocks a pass with their arms or back of their head.
  • A defensive player cannot intentionally put their hands in front of the face of the receiver to block their vision. If the defense blocks a pass, but in doing so physically interferes with the intended receiver, (including hands close to the face of the receiver) it should be deemed a catch at the point of interference and a first down. This is if it is uncontested by the defense, only. Slight incidental contact should not be considered interference in most cases. If contested by the defense, it is a re-down at the original line of scrimmage. If the interference occurs in the end zone and is uncontested, the ball goes to the goal line and it becomes a first down.

4. Picks/Crossing Patterns

  • Teams MUST AVOID running pick plays (intentional or not), which often involve teams on offense running crossing pass patterns.
  • No offensive player may move in such a manner to cause a defensive player guarding a receiver to be obstructed by another player. Obstruction may be the result of contact with, or the need to avoid, the offending player. The obstructed defensive player must be within three meters of the receiver in order for it to be a “pick”. In the event of a pick: the obstructed player must immediately call “pick” loudly. A pick results in a re-down.

5. Blocking

  • Offensive players may not block or intentionally obstruct any defensive players. In the event of a block, the ball is dead where the infraction occurred.
  • An offensive player is entitled to his/her stationary position and physical contact is to be avoided. On a kick off, running play or after a receiver has caught the ball, the offensive players without the ball must not block for the runner. They must either stand still or get behind the runner for a lateral pass. The runner is allowed to use the stationary players as blocks, as long as they were ahead of them before they caught the ball and do not move during the play. If an offensive player without the ball (that is, within 3 meters of the ball carrier), moves in such a way as to create a pick, then the “pick” rules apply.

6. First point of contact

  • A receiver is determined to be “in” or “out” based on their first point of contact with the ground. If a player lands first with one foot in bounds and the other foot touches down out of bounds, it IS a fair catch. But, the play ends where they touched the out of bounds line. If a player catches the ball but is straddling or lands straddling the sideline, it is NOT a catch. Only a ONE foot landing is allowed – as long as that foot touches down in bounds first.
  • When a player carrying the ball slips or falls and any part of his/her body touches the ground (excluding the hand), the play is dead and the defense does not have to remove a flag for the play to stop.

7. Scoring

  • Six points are scored when a player catches any legal pass or runs the ball into the defensive end zone prior to having one of their flags stripped. Please note that it is not enough to have the “plain of the end zone” broken by the ball – to score a player must step over the line in the end zone.
  • The offensive team has three downs to get to half or to the end zone once the line of scrimmage is past the midfield.
    The offensive team may punt on the 3rd down only and need to notify the defense of their intentions to do so. Otherwise, they must pass or run the ball.
  • The defensive team must count out loud five (5) “steamboats” before rushing the quarterback. When counting steamboats, the defender must be situated within 5 yards of the line of scrimmage. When the defense crosses the line of scrimmage, the steamboats are done. A beanbag will be used to mark the line of scrimmage.
  • If the quarterback has not thrown the ball after 10 steamboats, then the play is dead with a loss of down.
    Steamboat calling cannot be rushed, a steamboat is the equivalent to one second of time. If the steamboats’ count is rushed, the offensive can call “fast count”. The defense must then back the count up by one count and continue at a proper speed. If they continue to “fast count”, they must start over again.
  • The quarterback may only run the football at the end of the 5 “steamboats”, when and if the defense crosses the line of scrimmage. The defense must loudly count 5 steamboats before rushing the quarterback.
  • Teams receive 6 points for a touchdown. Teams can select to have an automatic 1 point convert or to attempt a 2 point convert taken from the 5 yard line. No kicking for converts. After each touchdown, teams switch sides and kick off (as there is no halftime in the game).
    The offense has 30 seconds to start the next play. It is not acceptable to run down the clock with an unnecessarily long huddle.

8. Ending the Game

  • When the whistle blows after 40 minutes, there are 4 plays left in the game (converts and kickoffs do not count in the four plays).
  • Games in the regular season can end in a tie. In the playoffs, if a game is tied at the end of regulation time, the game continues until a team has scored a touchdown to break the tie (i.e. play continues with the current line of scrimmage, the current down count and with the current team in possession of the ball).
  • Teams can call one (1) minute time-out per game, if needed, except during the last 10 minutes of play.
    Only a CFL regulation ball may be used for the games.

9. Discrepancies:

  • All games are self officiated (no referees), therefore, teams are required to call their OWN violations.
  • They are expected to be honest and keep a high level of sportsmanship and safety at all times. If you feel your opponent is not being accountable, your team captain may politely intervene to discuss rules called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all. If there is a dispute and an agreement cannot be reached, don’t waste time arguing the play – simply redo the down.

10. Weather Conditions

  • Games are played rain or shine (but not during lightning and not if the city closes the fields or poor air quality). See cancellation policy below.
  • Always show up to the game even if it’s raining as the weather can change very quickly. At the start of the game the captains are to make the decision if the games are to be cancelled. If lightning cancels any game, the rest of the games are cancelled for the night.
  • LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached (20 minutes) in order for the game to count towards the league standings.
  • CANCELLATION POLICY: In the event that games are cancelled due to field closures or poor air quality, the following policy will be applied:
    • First Cancellation: Games are not rescheduled or refunded
    • Second Cancellation: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios are viable, a partial team credit will be applied in the following season.
    • Third Cancellation or more: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios are viable, a partial team credit will be applied in the following season.

11. Abuse/Alcohol:

  • Any abuse, whether it be physical, sexual or mental is not acceptable in any manner. If this kind of abuse is reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph Flag Football is to be enjoyable and fun for everyone, let’s keep it that way.
  • Alcohol is not permitted at any game or event, offenders will be asked to leave the league without refund. Playing while intoxicated is prohibited.

FAQs

Where can I find a list of all of the leagues that are offered?

You can find a list of all the leagues we offer by clicking on “Registration” in the toolbar on the main page.

I am unsure what skill level I am. Which division should I choose?

You can find our recommendations for which division you should choose in “Registration” under “Suggested Skill Levels”.

How much does it cost to play?

At Perpetual Motion, we strive to make playing sports very affordable for everyone in our community. Fees vary by sport and information on the cost for each sport and division can be found by clicking on “Registration”.

What are the payment options?

Perpetual Motion accepts cash, cheque and email transfer. Cheques and cash can be sent to, or dropped off at, 78 Kathleen Street, Guelph, ON, N1H 4Y3, and email transfers can be sent to dave@perpetualmotion.org

How do I sign up?

You can sign up simply by clicking on the “Registration” tab. From there, you can choose whether you would like to sign up as a team, small group, or as an individual. If you choose to sign up as a team, you will need to login, or create an account in order to be able to access your team’s info later on.

Do I need a full team to sign up?

Absolutely not. Apart from signing up as a team, you can sign up as an individual, with a friend or as a small group, and we will make sure to get you on the same team!

I missed registration deadline but I really want to play! What can I do?

After the registration deadline, there may still be some spots available in some of the leagues, so sign up, and we will let you know if there is any room.

Can I still sign up as an individual if I am going to be away for a couple of weeks?

Yes you can. Once you find out what team you are a part of, it would be helpful to let your new teammates know which dates you will be away so that they can find a replacement, if necessary.

What is the minimum age requirement to play in Perpetual Motion leagues?

Players must be of high school age to play in the leagues and tournaments, but to sign up as an individual or small group, players must be out of high school.

When will I find out my team’s schedule?

All of the schedules should be posted by the Sunday night before the first week of games. However, schedules will be uploaded as they are completed, so keep checking back!

I signed up as an individual. When do I find out what team I am playing on?

In the spring, summer and fall seasons, you will receive an email the week before you start playing, letting you know what team you are on.

What is the cancellation policy?

In the rare event that games are cancelled due to field closures or poor air quality, the following policy will be applied:

  • First Cancellation: Games are not rescheduled or refunded.
  • Second Cancellation: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios is viable, a partial team credit will be applied in the following season.
  • Third Cancellation or more: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios is viable, a partial team credit will be applied in the following season.

What is the rain and lightning policy?

It is up to the discretion of the City of Guelph to decide if the fields are too wet to play on. They will decide by 3:00 on the day of the game and we will put an update on the website if the fields are closed. Large storms that occur at game time may also cause a cancellation. If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. However, halftime must be reached in order for the game to count towards the league standings.
What is the policy for when teams don’t show up, or don’t have enough players?
When a team does not show up, the game will count as a forfeit win for your team, and a spirit score of 4 will be given to the other team. When a team shows up without enough players, discuss the game with the other captain. It is your right to claim the game as a forfeit, but it is also your right to have the games count. Whatever the case may be, make your intentions clear to the other captain. Agreeing to play does not mean that the game will count towards the standings unless both captains agree prior to the game.

What is the policy for getting contact information for another player?

We are not allowed to give out a player’s information, so if you would like to get a hold of another player, we can forward your email address to them.

What is the policy for getting substitute players for our team?

You are allowed to get substitutes for any regular season game. However, for a player to be eligible to play in the playoffs, they must have played at least half of the regular season games. This is to keep teams from adding ‘ringers’ to their team for the final games.

What is the minimum age requirement to play in Perpetual Motion leagues?

Players must be of high school age to play in the leagues and tournaments, but to sign up as an individual or small group, players must be out of high school.

Are there any deals set up with restaurants or bars within the city?

Glad you asked. Absolutely. Perpetual Motion is connected with a large number of restaurants and bars around the city of Guelph to ensure that you have somewhere nearby to socialize after your games. You can find a list of all the deals offered by clicking on “Post Game Socials” under “Team Info”

Are there prizes for winning?

Yes. At the end of each season, trophies and prizes are awarded to the top team and the team who played with the most spirit as voted by the other teams in the league. Prizes include t-shirts, water bottles, hats, toques, visors, and discs.

Are the games all at one location, or all over the place?

This depends on the number of teams in the league and the availability of fields/courts at a given time. We do our best to have the locations in similar areas, but can not always guarantee this.

How do I get to a certain field or court?

You can find maps to all of the fields and courts by clicking on “Maps” on the main toolbar.

SWAG

Flag Footbal T-shirt Black

Football Tees: $20.00

Orange, black, white and green visors

Visors: $20.00

Black, white, red and brown trucker hats

Trucker Hats: $20.00

Hats: $20.00

Grey, white, black, pink and red Toques

Toques: $20.00

Orange, Green and Red waterbotltes

Water Bottles: $20.00

white, purple, orange, yellow, blue, red, black and orange frisbees

Ultimate Frisbees: $20.00

Orange, white, blue, yellow, black and red disc golf discs

Disc Golf Discs: $20.00