TEAM INFO

Perpetual Motion works with a large variety of restaurants and pubs located all over the city to give you and your team great options to socialize and eat great food in locations that are convenient for you. Take a look to see which restaurants are offering which specials to find the best fit for you and your team.  We hope to see you and the rest of your team sometime soon!

Go to our Post Game Social Page.

Click on the photo below to watch the 6 v 6 soccer captain’s video.

Welcome to the Captain’s Corner for Guelph 6 vs. 6 Soccer. This page can answer some questions about general league operations, and hopefully – with your help – we can make the league run as smoothly and enjoyably as possible. If you have any more questions or concerns, feel free to contact us. Have a great season!

Clipboard/Game Sheets/Waivers

Clipboard

At the start of the Spring season there will be a captains’ meeting, where each captain will receive a clipboard complete with a set of waivers for everyone to sign, a set of game sheets and rules and a pen. At the start of Summer and Fall seasons, someone from Perpetual Motion will come by your first game, drop off your clipboard and answer any questions you might have. The clipboard given to the captain is yours to keep and to bring to every game.

Waivers

At the start of each season (one per year), everyone must sign a ‘Release of Liability Waiver’. If you add a player during the year, get them to sign a waiver as well, even if it is only for one game. The signed waivers are to be given handed in. Alternatively, the waivers can be signed online by clicking on ‘Waivers‘ under ‘Registration’ .

Game Sheets

Following each game, the captains will fill out the game sheets and submit them online using the online score reporter within 24 hours of their game.

Spirit

At the end of each game, a Spirit Score is to be awarded to the opposing team on a scale from 1-5 (half scores are permitted). The team as a whole should have input on what Spirit Score should be awarded to the other team. For a guide on how to award Spirit Scores consistently, click on ‘Spirit Score Info’ below. At the end of the season, there will be a spirit trophy and prizes awarded to the team with the highest spirit average.  

Schedules

All schedules will be posted on the website and can be found by clicking on ‘Schedules & Standings’.

First Aid Kit

In case of an injury all captains will have a basic first aid kit (ice packs, band aids and tensors)

Here at Perpetual Motion, we supply you with the equipment you need to play, so all you need to bring is a pair of cleats and your ‘A’ game. Each captain is provided with a black duffel bag that contains a white net, three metal pegs for securing the net at the back, first aid kit, and a soccer ball. Because we don’t ask for a team deposit, teams are responsible for paying for any missing equipment. The black duffel bags are $80, the nets are $110 each and the soccer ball is $30. Please try to keep the equipment in good condition so that teams who use it after you can enjoy it just the same.

Nets

To put a net up, first find the two corners that have a black or red plastic label. Loop the corners of the net outside of these labels onto the farthest left and right hooks of the metal goal. Then, loop the rest of the top of the net onto the hooks that run along the crossbar of the metal goal. Take the velcro straps that have been attached to each side of the net and secure them to each post. Finally, take the four pegs and one at a time, pull the net back and secure it into the ground.

Balls

If your ball receives a hole, report it to us so that we can replace it for you. Teams are permitted to use non-league balls if they prefer, but this must be agreed upon by the other team.

Cleats

Players are allowed, and are encouraged, to wear cleats on grass fields and indoor and outdoor turf fields. For turf fields, the cleats must be clean of any dirt. Metal spikes are prohibited from both grass and turf fields, as they are more likely to cause injury. Playing with bare feet or shoes that are not closed-toe is not allowed.

At the end of each season the Playoff and Spirit Champions are presented with the league trophy. Each teammate on the winning teams are awarded a choice of a Guelph 6 vs 6 Soccer T-Shirt, Hat, Visor, Toque or a Water Bottle. Have a look below to see what you can win (or buy) below under “Swag.”

rules

Perpetual Motion Soccer Leagues rely upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the soccer field. Actions such as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions or other “win-at-all costs” behaviour, are contrary to the spirit of the game and must be avoided by all players.

At the end of each game, a spirit score is to be awarded to the opposing team on a scale from 1 to 5 (half scores are permitted). The team as a whole should have input on what spirit score should be awarded to the other team. At the end of the season, there will be a spirit trophy and prizes awarded to the team with the highest spirit average. In addition, if two teams are tied in points at the end of the season, then the team with the highest spirit point average will be placed higher. All teams should try to follow the guidelines set out below in order to keep the system equal for everyone.

Spirit rating = 5

The other team was a great team and we really enjoyed playing against them. They showed up on time and showed great sportsmanship throughout the game. During the game they played by the rules, but if we had a dispute they were open to discuss. This was one of the best spirited teams we have played against, and we are really looking forward to playing against them again.

Spirit rating = 4

The other team was a fun team and we enjoyed playing against most of their players. They showed up on time and showed decent sportsmanship throughout the game. During the game they generally played by the rules, but if we had a dispute they were pretty receptive to discuss. Not a bad team to play against.

Spirit rating = 3

The other team was an O.K. team and we enjoyed playing against only a few of their players. They showed up late and/or showed poor sportsmanship throughout the game. During the game, they really didn’t play by the rules and really didn’t want to learn them either. The captains should discuss what happened so it doesn’t happen again. This wasn’t a fun game and our captain will add a brief comment to the score submission explaining the low spirit score.

Spirit rating = 2

The entirety of the other team was not fun to play against. They showed up very late and/or showed very poor sportsmanship throughout the game. During the game they didn’t play by the rules and didn’t want to learn them either.  The captains should discuss what happened so it doesn’t happen again. This wasn’t an enjoyable game and our captain will explain what happened in the score submission.

Spirit rating = 1

The other team was terrible to play against. We did not enjoy playing against any of their players. They showed up very late and/or showed horrible sportsmanship throughout the game. During the game, they were very negligent of the rules and of the safety and enjoyment of our team. They had no desire to learn the rules. This is the least spirited team we have ever played against. Our captain is going to send a report to the league convener explaining what happened.

Any team that defaults a game (because they do not have enough players) will receive a spirit score of 4 for the game and the non-defaulting team will not receive a spirit score (their spirit average will not be affected).  

Spirit of the Game:

Perpetual Motion 6 vs. 6 Outdoor Soccer Leagues rely upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the soccer field. Actions such as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions or other “win-at-all costs” behaviour, are contrary to the spirit of the game and must be avoided by all players.

1. Equipment/Score Sheets:

  1. Team captains are responsible for keeping track of time, helping set up and take down the goal nets, which are provided to the team.
  2. Each team should bring both light and dark-coloured shirts to each and every game, as well as a water bottle.
  3. It is recommended that players wear shin guards.
  4. Only the regulation ball provided by the league may be used for the games.
  5. Cleats are allowed but no metal spikes (baseball cleats) or bare feet are permitted. Shoes must be closed-toe.
  6. Braces (i.e. knee braces) are allowed provided that they are adequately covered and padded. This is to to eliminate the possibility of it causing injury to the other players on the field.
  7. Please do not wear jewellery or sunglasses.
  8. Each player must sign a waiver before the first game. If you add a player to your team throughout the year, the player must sign a waiver before they play, even if it is only for one game.
  9. It is the responsibility of both team captains to submit the score of the game and spirit score online by 5:00pm the following day.
  10. All captains are provided with a basic first aid kit (ice packs, band aids and tensors) and a whistle to start and stop the games.
  11. When a soccer ball lands in a private backyard, please kindly request permission from the home owner to retrieve the ball.

2. Game Time/Default:

  1. Please arrive 15 minutes early to warm up and start your games on time.
  2. Games are played rain or shine (but not during lightning and not if the city closes the fields). See cancellation policy below. 
  3. Captains do a “rock, paper, scissor” game to decide who picks the end and who has the ball first.
  4. Games are comprised of two 20 minute halves with a 2 minute half time. Teams will change ends after each half and alternate kick offs. Each team will play two games per night.
  5. A default will occur if any team cannot field a squad 10 minutes after the official start time.
  6. Teams are comprised of 5 players and a goalie, with a minimum of 2 men and 2 women on the playing field at all times, not including the goalie.
  7. A team can play with a minimum of 4 people and a goalie, as long as two 2 of the players are women and two 2 of the players are men, again, not including the goalie. The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.
  8. The games begin right at 6:30pm, 7:15pm and 8:00pm as there are 3 time slots each night.  Captains are responsible for starting and stopping the games with the whistle provided.
  9. If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:
  1. Highest spirit score average
  2. Head to head (If the two teams tied played each other, the winner of the game places higher)
  3. Point differentials (counting only games against common opponents)
  4. Points scored (counting only games against all common opponents)
  5. Points against (counting only games against all common opponents)
  6. Flip a coin

3. Start of Play: 

  1. The kickoff starts with all players on their own side of the field. The ball is stationary at the center point of the field. The opponents of the team taking the kickoff should be at least 10 paces away from the ball until it is put into play.
  2. The ball is put into play when it is kicked forward and moves completely into the opposing team’s end. The initial kicker cannot touch it again until another player has contacted it. If the initial kicker touches the ball before it is touched by another player, an indirect free kick will be awarded to the opposing team.
  3. You cannot score a goal directly from the kick off.

4. Scoring: 

  1. A goal is scored when the entire ball passes the goal line between the goalposts and under the cross bar.  A ball that sits on the goal line is not considered to have crossed the goal line and will not count as a goal. In the event that we are using pylons as nets, the ball must pass through the pylons at a height lower than the (full standing) top of the head of the goalie. The pylons should be 5 paces apart (approximately 16 feet). If the ball goes in the goal but on the shot it hits the pylon and knocks it over, the goal does not count.  However, if the goalie knocks the pylon over (in cases when it is questionable whether the ball crossed the line inside the pylon), the goal counts. The goalie knocking the pylon over at another time does not result in a goal being awarded to the opposing team.
  2. Games in the regular season can end in a tie. In the playoffs, if a game is tied at the end of regulation time, a “shoot-out” will take place. The five players on the field when the whistle blows will each take a shot 12 paces out from the goal line.  If the score is still tied after 5 shots each, then the teams will redo the shots in any order until the tie is broken (i.e. if one team scores and the opposing doesn’t, the game is over).  The goalie for the shootout must be the goalie that finished the game. The goalkeeper must stand with both feet on his/her own goal line between the goalposts, without moving off the goal line (they may move sideways on the goal line) until the ball has been kicked forward.

5. Substitutions: 

  1. Substitutions for any player but the goalie can happen at any time, but the player must be on the sideline before the new player enters the field. The player substituting must cross the out of bounds line within 10 feet of where the player came off and the change can not disrupt the flow of the game.  If a team has more than the maximum allowed number of players on the field, an indirect free kick is awarded to the opposing team at the location of the ball on the field. Goalies can only substitute on a stoppage of play. A stoppage of play is considered as a throw in, corner kick, goal or goal kick.

6. Off-Sides: 

  1. There are no off-sides in 6 vs 6 Soccer.  However, a strategy of consistently “cherry-picking” is considered to be unsportsmanlike.

7. Misconducts/Fouls

  1. All players are expected to call their own fouls. If there are any concerns over un-sportsmanlike behaviour, all attempts should first be made by the captains to deal with it at that time. If there is a dispute and an agreement cannot be reached, don’t waste time arguing the play – a throw-in from the sideline will be awarded to the team last having possession of the ball.
  2. If a player breaks a rule or commits a foul, the opposing team is awarded an indirect free kick from the location of the foul. All free kicks are indirect. The player taking the free kick may not touch it again until another player has touched it. Opposing players must be 10 paces away from all free kicks. For an indirect free kick, the ball must be stationary when the kick is taken and all opposing players must be at least 10 paces away from the kicker. The exception is when the ball is being kicked from a point closer than 10 paces from the goal. In this case, the defending player may stand on their goal line. The kicker must not touch the ball a second time until another player has touched it. A goal cannot be scored directly from an indirect free kick.

An indirect free kick is awarded to the opposing team if a player commits any of the following offenses:

  1. Plays in a dangerous manner (i.e. charging, checking or pushing an opponent)
  2. Impedes the progress of an opponent (i.e. tripping, kicking or holding an opponent)
  3. Slide tackling
  4. High kicking (dangerous kick)
  5. Prevents the goalkeeper from releasing the ball
  6. Handball: A handball infraction occurs when the ball hits a players’ arm from the ELBOW down (as opposed to the shoulder). A handball does not need to be called if the opponent is the next player to touch the ball, but does need to be called if it goes to yourself or a teammate. Exceptions: Players may use their arms to block the ball from hitting their groin area and women can also use their arms to block the ball from hitting their chest. This rule will reduce the number of stoppages in play. Please don’t abuse this rule. 

A handball can also occur if the goalkeeper (inside his/her own goal box):

  1. Takes more than 5 seconds while controlling the ball with his/her hands before releasing it. Failure to do so will result in an indirect free kick for the opposing team
  2. Touches the ball again with his/her hands after it has been released and has not touched any other player

8.  Slide Tackles: 

  1. Slide tackling is not allowed under any circumstances, even if contact is made with the ball first. As well, no players (with the exception of the goalie) can slide to block a shot or pass at any time. 

9. Throw-Ins:

  1. A throw-in is awarded when the whole ball passes over the sideline, either on the ground or in the air. It is taken from the point where it crossed the sideline by the team who did not touch the ball last, placing it out of bounds. The player taking the throw-in must face the field of play and have both feet on the ground (on the sideline or outside the sideline) and must throw the ball with both hands. The thrower must not touch the ball a second time before it has been touched by another player, otherwise an indirect free kick will be awarded to the opposing team. A goal cannot be scored directly from a throw-in. A throw-in may be thrown back to the goalkeeper, but the goalkeeper is NOT allowed to pick up the ball.

10. Goal Kicks:

  1. A goal kick is awarded if the ball crosses the goal line (end line) and was last touched by the team attacking the goal (offense). The goal kick can be taken by the goalkeeper or any defending team member on the side of the net, 5 paces from the goal line. All players (except the goalkeeper) must be outside the goal box. The person kicking the ball can not touch the ball a second time before it has touched another player outside the goal box. Otherwise, an indirect free kick will be awarded to the opposing team at the place where the infraction happened.

11. Corner Kicks:

  1. A corner kick is awarded if the ball crosses the goal line and was last touched by the team defending the goal (defense). The corner kick is taken from the corner on the side that the ball went out of bounds. The ball is in play the moment it has been kicked. If the person taking the corner kick touches the ball a second time before another player touches it, an indirect free kick shall be awarded to the opposing team. A goal CAN be scored directly from a corner kick.

12. Goalkeeper:

  1. Goalkeepers can touch the ball with his/her hands in the goal box area only (the 10 yard box, approximately). Goalkeepers are not allowed to pick up the ball with their hands when a teammate intentionally passes the ball back to them. If this happens, an indirect free kick is awarded to the opposing team at the edge of the goal box. If a goalkeeper picks up the ball outside the goal box, an indirect free kick is awarded to the opposing team at the place of infraction. The goalkeeper has 5 seconds to release the ball from his/her hands after they have caught it. The goalkeeper must not touch the ball with their hands a second time, after their initial release, before another player has touched it, otherwise an indirect free kick will be awarded to the opposing team.

13.  Playoff Eligibility:

  1. Each player must play at least half of the regular season games in order to be able to play in the playoffs, unless it has been cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.

14.  Discrepancies:

  1. All games are self-officiated (no referees), so teams are required to call their OWN violations, are expected to be honest and keep a high level of sportsmanship and safety at all times.  If you feel your opponent is not being accountable, your team captain may politely intervene to discuss rules called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all. 

15. Weather Conditions

  1. Always show up to the game, even if it’s raining, as the weather can change very quickly. At the start of the game, the captains are to make the decision if the games are to be cancelled. If lightning cancels any game, the rest of the games are cancelled for the night.
LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile.  Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes later if the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached (20 minutes) in order for the game to count towards the league standings.
 
CANCELLATION POLICYIn the event that games are cancelled due to field closures or poor air quality, the following policy will be applied:
  • First Cancellation: Games are not rescheduled or refunded.
  • Second Cancellation: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios is viable, a partial team credit will be applied in the following season.
  • Third Cancellation or more: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios is viable, a partial team credit will be applied in the following season.

16.  Abuse/Alcohol: 

  1. Any abuse, whether it be physical, sexual or mental is not acceptable in any manner. If this kind of abuse is reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph 6 vs. 6 Soccer is to be enjoyable and fun for everyone, let’s keep it that way!
  2. Alcohol is not permitted at any game or event, and offenders will be asked to leave the league without refund. Playing while intoxicated is prohibited.

Spirit of the Game:

Perpetual Motion 5 vs. 5 Indoor Soccer Leagues rely upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the soccer field. Actions such as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions or other “win-at-all costs” behaviour, are contrary to the spirit of the game and must be avoided by all players.

1. Equipment/Score Sheets:

  1. Team captains are responsible for keeping track of time, setting the field up and tearing it down.
  2. Equipment will be provided.
  3. Each team should bring both light and dark-coloured shirts to each and every game, as well as a water bottle.
  4. It is recommended that players wear shin guards.
    Absolutely no food, soft drinks, gatorade, gum, etc. allowed. Water is the only drink permitted in the facilities.
  5. Only the regulation ball provided by the league may be used for the games.
  6. Players are allowed to wear cleats in Marden Field House, U of G Field House and the Guelph Soccer Dome, but they must be clean of any dirt. Running shoes and indoor field shoes are also permitted, but no outdoor shoes (i.e. can not wear shoes in from outside) are allowed. Please do not walk on the turf with street shoes. Metal spikes (baseball cleats) are also not allowed. Shoes must be closed-toe.
  7. Braces (i.e. knee braces) are allowed provided that they are adequately covered and padded. This is to eliminate the possibility of it causing injury to the other players on the field.
  8. Please do not wear jewellery or sunglasses.
  9. If a ball hits the ceiling or any object, it is considered a dead ball and the opposing team is awarded an indirect free kick from where the ball hit.
  10. Each player must sign a waiver before the first game. If you add a player to your team throughout the year, the player must sign a waiver before they play, even if it is only for one game.
  11. It is the responsibility of both team captains to submit the score of the game and spirit score online by 5:00pm the following day.

2. Game Time/Default:

  1. Please arrive 15 minutes early to warm up and to start your games on time.
  2. Captains do a “rock, paper, scissor” game to decide who picks the end and who has the ball first.
  3. Games are 55 minutes long including a 2 minute half time. Halftime will be taken after 30 minutes have elapsed. Teams will change ends after half and alternate kick-offs. Each team will play one game per night. 
  4. A default will occur if any team cannot field a squad 10 minutes after the official start time.
    Teams are comprised of 4 players and a goalie, with a minimum of 2 men and 2 women on the playing field at all times, not including the goalie.
    A team can play with a minimum of 3 players and a goalie, as long as two 2 of the players are women and two 2 of the players are men. The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.

If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:

  • Highest spirit score average
  • Head to head (If the two teams tied played each other, the winner of the game places higher)
  • Point differentials (counting only games against common opponents)
  • Points scored (counting only games against all common opponents)
  • Points against (counting only games against all common opponents)
  • Flip a coin

Teams are not allowed to bring a substitute on to their team during the regular season, unless they have fewer than 4 males or 4 females present from their roster. If partway through the game one of the players on their roster shows up, the sub is then replaced, if the team has more than 4 males and 4 females. Teams are allowed to change their roster up until the playoffs. Rosters must be updated on the registration program for substitutes not already on another team’s roster (before they play). Players can only be on one team’s roster. Each player must play at least half of the regular season games in order to be eligible to play in the playoffs, unless it is cleared with the league convener. No substitute players are allowed to play during the playoffs, unless it is cleared with the league converer.

3. Start of Play:

  1. The kickoff starts with all players on their own side of the field. The ball is stationary at the center point of the field. The opponents of the team taking the kickoff should be at least 7 paces away from the ball until it is put into play.
  2. The ball is put into play when it is kicked forward and moves completely into the opposing team’s end. The initial kicker cannot touch it again until another player has contacted it. If the initial kicker touches the ball before it is touched by another player, an indirect free kick will be awarded to the opposing team.
  3. You cannot score a goal directly from the kick off.

4. Scoring:

  1. A goal is scored when the entire ball passes the goal line between the goalposts and under the cross bar, provided that the ball has not been carried, thrown or propelled by the hand or arm by both players and goalies. A ball that sits on the goal line is not considered to have crossed the goal line and will not count as a goal. In the event that we are using pylons as nets, the ball must pass through the pylons at a height lower than the (full standing) top of the head of the goalie. The pylons should be 5 paces apart (approximately 16 feet). If the ball goes in the goal but on the shot it hits the pylon and knocks it over, the goal does not count. However, if the goalie knocks the pylon over (in cases when it is questionable whether the ball crossed the line inside the pylon), the goal counts. The goalie knocking the pylon over at another time does not result in a goal being awarded to the opposing team.
  2. Games in the regular season can end in a tie. In the playoffs, if a game is tied at the end of regulation time, a “shoot-out” will take place. The four players on the field when the whistle blows will each take a shot from the yellow dot. If the score is still tied after 4 shots each, then the teams will redo the shots in any order until the tie is broken (i.e. if one team scores and the opposing doesn’t, the game is over). The goalie for the shootout must be the goalie that finished the game. The goalkeeper must stand with both feet on his/her own goal line between the goalposts, without moving off the goal line (they may move sideways on the goal line) until the ball has been kicked forward.

5. Substitutions:

  1. Substitutions for any player but the goalie can happen at any time, but the player must be on the sideline before the new player enters the field. Players must tag their teammate on the sideline beside the player’s bench before entering the field (no running up and down the sideline to sub in is permitted). If a team has more than the maximum number of players on the field, an indirect free kick is awarded to the opposing team at the location of the ball on the field. Goalies can only substitute on a stoppage of play. A stoppage of play is considered as a throw-in (kick-in), corner kick, goal or goal kick.

6. Off-Sides:

  1. There are no off-sides in 5 vs 5 Soccer. However, a strategy of consistently “cherry-picking” is considered to be unsportsmanlike.

7. Misconducts/Fouls

  1. All players are expected to call their own fouls. If there are any concerns over un-sportsmanlike behaviour, all attempts should first be made by the captains to deal with it at that time. If there is a dispute and an agreement cannot be reached, don’t waste time arguing the play – a kick-in from the sideline will be awarded to the team last having possession of the ball.
  2. If a player breaks a rule or commits a foul, the opposing team is awarded an indirect free kick from the location of the foul. All free kicks are indirect. The player taking the free kick may not touch the ball again until another player has touched it. Opposing players must be 7 paces away from all free kicks. For an indirect free kick, the ball must be stationary when the kick is taken and all opposing players must be at least 7 paces away from the kicker. The exception is when the ball is being kicked from a point closer than 7 paces from the goal. In this case the defending player may stand on their goal line. The kicker must not touch the ball again until another player has touched it. A goal cannot be scored directly from an indirect free kick.

An indirect free kick is awarded to the opposing team if a player commits any of the following offenses:

  • Plays in a dangerous manner (i.e. charging, checking or pushing an opponent)
  • Impedes the progress of an opponent (i.e. tripping, kicking or holding an opponent)
  • Slide tackling
  • High kicking (dangerous kick)
  • Prevents the goalkeeper from releasing the ball
  • Handball: A handball infraction occurs when the ball hits a player’s arm from the ELBOW down (as opposed to the shoulder). A handball does not need to be called if an opponent is the next player to touch the ball, but does need to be called if it goes to yourself or a teammate. Exceptions: Players may use their arms to block the ball from hitting their groin area and women can also use their arms to block the ball from hitting their chest. This rule will reduce the number of stoppages in play. Please don’t abuse this rule.

A handball can also occur if the goalkeeper (inside his/her own goal box):

  • Takes more than 5 seconds while controlling the ball with his/her hands before releasing it. Failure to do so will result in an indirect free kick for the opposing team
  • Touches the ball again with his/her hands after it has been released and has not touched any other player

8. Slide Tackles:

  1. Slide tackling is not allowed under any circumstances, even if contact is made with the ball first. As well, no players (with the exception of the goalie) can slide to block a shot or pass at any time.

9. Throw-Ins/Kick-Ins:

  1. Instead of a throw-in, a kick-in is awarded when the entire ball passes over the sideline, either on the ground or in the air. It is taken from the point where it crossed the sideline by the team who did not touch the ball last, placing it out of bounds. The player taking the kick-in must bring the ball to a complete stop before kicking the ball. The kicker must not touch the ball a second time before it has been touched by another player, otherwise an indirect free kick will be awarded to the opposing team. The defending team must stand at least ten feet way from the ball until it goes into play. The kick in must be a pass and not a shot on net. A teammate must touch the ball before a goal can be scored. A kick-in may be kicked back to the goalkeeper, but the goalkeeper is NOT allowed to pick up the ball.

10. Goal Kicks:

  1. A goal kick is awarded if the ball crosses the goal line (end line) and was last touched by the team attacking the goal (offense). The goal kick can be taken by the goalkeeper or any defending team member on the side of the net, 5 paces from the goal line. All players (except the goalkeeper) must be outside the goal box. The person kicking the ball can not touch the ball a second time before it has touched another player outside the goal box, otherwise an indirect free kick will be awarded to the opposing team at the place where the infraction happened.

11. Corner Kicks:

  1. A corner kick is awarded if the ball crosses the goal line and was last touched by the team defending the goal (defense). The corner kick is taken from the corner on the side that the ball went out of bounds. The ball is in play the moment it has been kicked. If the person taking the corner kick touches the ball a second time before another player touches it, an indirect free kick shall be awarded to the opposing team. A goal CAN be scored directly from a corner kick.

12. Goalkeeper:

  1. Goalkeepers can touch the ball with their hands in the yellow goal box area only. Goalkeepers are not allowed to pick up the ball with their hands when a teammate intentionally passes the ball back to them. If this happens, an indirect free kick is awarded to the opposing team at the edge of the goal box. If a goalkeeper picks up the ball outside of the goal box, an indirect free kick is awarded to the opposing team at the place of infraction. The goalkeeper has 5 seconds to release the ball from their hands after they have caught it. The goalkeeper must not touch the ball with their hands again, after their initial release before another player has touched it, otherwise an indirect free kick will be awarded to the opposing team.

13. Playoff Eligibility:

  1. Each player must play at least half of the regular season games in order to be able to play in the playoffs, unless it has been cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.

14. Discrepancies:

  1. All games are self-officiated (no referees), so teams are required to call their OWN violations, are expected to be honest and keep a high level of sportsmanship and safety at all times. If you feel your opponent is not being accountable, your team captain may politely intervene to discuss rules called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all.

15. Weather Conditions

  1. If there is a major snow storm, please check the website by 3pm on the day of the game to see if the game is cancelled.

16. Abuse/Alcohol:

  1. Any abuse, whether it be physical, sexual or mental is not acceptable in any manner. If this kind of abuse is reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph 5 vs. 5 Indoor Soccer is to be enjoyable and fun for all, let’s keep it that way!
  2. Alcohol is not permitted at any game or event, and offenders will be asked to leave the league without refund. Playing while intoxicated is prohibited.

FAQs

Where can I find a list of all of the leagues that are offered?
 
You can find a list of all the leagues we offer in the main header.
 
I am unsure what skill level I am. Which division should I choose?
 
You can find our recommendations for which division you should choose in “Registration” from the main Soccer page.
 
How much does it cost to play?
 
At Perpetual Motion, we strive to make playing sports very affordable for everyone in our community. Fees vary by sport and information on the cost for each sport and division can be found by clicking on “Registration” from the main Soccer page.
 
What are the payment options?
 
Perpetual Motion accepts cash, cheque and email transfer. Cheques and cash can be sent to, or dropped off, at 78 Kathleen St., Guelph, ON, N1H 4Y3, and email transfers can be sent to dave@perpetualmotion.org 
 
How do I sign up?
 
You can sign up simply by clicking on the “Registration” from the main Soccer page. From there, you can choose whether you would like to sign up as a team, small group, or as an individual. If you choose to sign up as a team, you will need to login, or create an account in order to be able to access your team’s information later on.
 
Do I need a full team to sign up?
 
Absolutely not. Apart from signing up as a team, you can sign up as an individual, with a friend or as a small group and we will make sure to get you on the same team!
 
I missed registration deadline but I really want to play! What can I do?
 
After the registration deadline, there may still be some spots available in some of the leagues, so sign up, and we will let you know if there is any room.
 
Can I still sign up as an individual if I am going to be away for a couple of weeks?
 
Yes you can. Once you find out what team you are a part of, it would be helpful to let your new teammates know which dates you will be away so that they can find a replacement, if necessary.

What is the minimum age requirement to play in Perpetual Motion leagues?

Players must be of high school age to play in the leagues and tournaments, but to sign up as an individual or small group, players must be out of high school.

When will I find out my team’s schedule?

All of the schedules should be posted by the Sunday night before the first week of games. However, schedules will be uploaded as they are completed, so keep checking back!

I signed up as an individual. When do I find out what team I am playing on?

 In the Spring, Summer, Fall and Winter seasons, you will receive an email the week before you start playing that lets you know what team you are on.

What is the cancellation policy?

In the rare event that games are cancelled due to field closures or poor air quality, the following policy will be applied:

  • First Cancellation: Games are not rescheduled or refunded.

  • Second Cancellation: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios is viable, a partial team credit will be applied in the following season.

  • Third Cancellation or more: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios is viable, a partial team credit will be applied in the following season.

What is the rain and lightning policy?

It is up to the discretion of the City of Guelph to decide if the fields are too wet to play on. They will decide by 3:00 on the day of the game and we will put an update on the website if the fields are closed. Large storms that occur at game time may also cause a cancellation. If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. However, halftime must be reached in order for the game to count towards the league standings.

What is the policy for when teams don’t show up, or don’t have enough players?

When a team does not show up, the game will count as a forfeit win for your team, and a spirit score of 4 will be given to the other team. When a team shows up without enough players, discuss the game with the other captain. It is your right to claim the game as a forfeit, but it is also your right to have the games count. Whatever the case may be, make your intentions clear to the other captain. Agreeing to play does not mean that the game will count towards the standings unless both captains agree prior to the game.

What is the policy for getting contact information for another player?

We are not allowed to give out a player’s information, so if you would like to get a hold of another player, we can forward your email address to them.

What is the policy for getting substitute players for our team?

You are allowed to get substitutes for any regular season game. However, for a player to be eligible to play in the playoffs, they must have played at least half of the regular season games. This is to keep teams from adding ‘ringers’ to their team for the final games.

Are there any deals set up with restaurants or bars within the city?

Glad you asked. Absolutely. Perpetual Motion is connected with a large number of restaurants and bars around the city of Guelph to ensure that you have somewhere nearby to hang out after your games.
 
Are there prizes for winning?
 
Yes. At the end of each season, trophies and prizes are awarded to the top team and the team who played with the most spirit as voted by the other teams in the league. Prizes include t-shirts, water bottles, hats, toques, visors, and discs. 
 
Are the games all at one location, or all over the place?
 
This depends on the number of teams in the league and the availability of fields/courts at a given time. We do our best to have the locations in similar areas, but can not always guarantee this.
 
How do I get to a certain field or court?
 
You can find maps to all the fields and courts by clicking on “Maps” on the main toolbar.

SWAG

Black Soccer T-shirt

Soccer Tees: $20.00

Orange, black, white and green visors

Visors: $20.00

Black, white, red and brown trucker hats

Trucker Hats: $20.00

Hats: $20.00

Grey, white, black, pink and red Toques

Toques: $20.00

Water Bottles: $20.00

white, purple, orange, yellow, blue, red, black and orange frisbees

Ultimate Frisbees: $20.00

Orange, white, blue, yellow, black and red disc golf discs

Disc Golf Discs: $20.00