TEAM INFO

Perpetual Motion works with a large variety of restaurants and pubs located all over the city to give you and your team great options to socialize and eat great food in locations that are convenient for you. Take a look to see which restaurants are offering which specials to find the best fit for you and your team.  We hope to see you and the rest of your team sometime soon!

Go to our Post Game Social Page.

Click on the photo below to find the Beach Volleyball Captain’s Video.

Welcome to the Captain’s Corner for “Where’s the Beach” Volleyball. This page can answer some questions about general league operations, and hopefully with your help, we can make the league run as smoothly and enjoyably as possible. If you have any more questions or concerns, feel free to contact us.

Have a great season!

Clipboard/Game Sheets/Waivers

Clipboard

At the start of the spring season there will be a captains’ meeting, where each captain will receive a clipboard complete with a set of waivers for everyone to sign, enough game sheets for the Spring and Summer season, a set of rules, and a pen. At the start of the Summer season, someone from Perpetual Motion will be at the first game to hand out clipboards and answer any questions you might have. The clipboard given to the captain is yours to keep and to bring to every game.

Waivers

At the start of each season (one per year), everyone must sign a ‘Release of Liability Waiver’. If you add a player during the year, get them to sign a waiver as well, even if it is only for one game. The signed waivers are to be placed on the wooden clipboard located inside the door of the concrete bunker for the league convener to pick up.

Alternatively, the waivers can be signed online by clicking on ‘Waivers’ under ‘Registration’ .

Game Sheets

Following each game, the captains will fill out the game sheets and submit them online using the online score reporter within 24 hours of their game.

Spirit

At the end of each game, a Spirit Score is to be awarded to the opposing team on a scale from 1-5 (half scores are permitted). The team as a whole should have input on what Spirit Score should be awarded to the other team. For a guide on how to award Spirit Scores consistently, click on ‘Spirit Score Info’. At the end of the season, there will be a spirit trophy and prizes awarded to the team with the highest spirit average.

Schedules

All schedules will be posted on the website and can be found by clicking on ‘Schedules & Standings’.

Proper Clean-up Procedures

At the end of the night, the last two teams are responsible for putting away the balls and score chart in the concrete bunker and locking it up.

Open 2’s

This division is recommended for players who generally have many years of experience and are seeking high competition. Open 2’s players have a high knowledge of the rules and the game. Typically, players should be able to serve over the net to a chosen spot, pass up a serve, as well as having a strong understanding of rotations and positioning. Players should be able to receive, set and hit a hard spike. Most Open 2’s players will have played at a higher level of volleyball.

Competitive 4’s

This division is recommended for teams and players who generally have many years of experience and are seeking high competition. Competitive players have a high knowledge of the rules and the game. Typically, players should be able to serve over the net to a chosen spot (most of the time), pass up a serve, as well as having a strong understanding of rotations and positioning. Players usually should be able to receive, set and hit a hard spike. Most competitive players will have played at a higher level of volleyball.

Intermediate 4’s

This division is recommended for teams and players who generally have at least a couple years of experience and are seeking a little more competition. Intermediate players have a reasonable knowledge of the rules and the game. They are usually able to pass, bump and set with decent accuracy. Players should also be prepared for hitting and blocking softer spikes. Some intermediate players will have played at an organized level (i.e. high school). 4’s teams are typically faster or better positionally than 6’s teams.

Intermediate 6’s

This division is recommended for teams and players who generally have at least a couple years of experience and are seeking a little more competition. Intermediate players have a reasonable knowledge of the rules and the game. They are usually able to pass, bump and set with relative accuracy. Players should also be prepared for hitting and blocking. Some intermediate players will have played at an organized level (i.e. high school). This is a great league for players to hone their skills as passers, hitters and to help with their delivery of “bump-set-spike” play.

Recreational 6’s

This division is recommended for teams and players who are new to the game or who just want to play for fun. Most rallies focus on getting the ball over the net at first opportunity, with less emphasis on the classic “bump-set-spike” play. Recreational players are more focused on learning the game and are less concerned with the skill level.

At the end of each season the Playoff and Spirit Champions are presented with the league team trophy. Each teammate on the winning teams are awarded a choice of a T-Shirt, Hat, Visor, Toque or a Water Bottle. Have a look below to see what you can win (or buy) below under “Swag.”

rules

Perpetual Motion’s Beach Volleyball Leagues rely upon a Spirit of Sportsmanship that places the responsibility of fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect, adherence to the agreed upon rules or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the Beach Volleyball court. Actions such as taunting opposing players, belligerent intimidation, intentional infractions, or other “win-at-all costs” behaviour are contrary to the spirit of the game and must be avoided by all players.

At the end of each game, a spirit score is to be awarded to the opposing team on a scale from 1 to 5 (half scores are permitted). The team as a whole should have input on what spirit score should be awarded to the other team. At the end of the season, there will be a spirit trophy and prizes awarded to the team with the highest spirit average. In addition, if two teams are tied in points at the end of the season, then the team with the highest spirit point average will be placed higher. All teams should try to follow the guidelines set out below in order to keep the system equal for everyone.

Spirit rating = 5

The other team was a great team and we really enjoyed playing against them. They showed up on time and showed great sportsmanship throughout the game. During the game they played by the rules, but if we had a dispute they were open to discuss. This was one of the best spirited teams we have played against, and we are really looking forward to playing against them again.

Spirit rating = 4

The other team was a fun team and we enjoyed playing against most of their players. They showed up on time and showed decent sportsmanship throughout the game. During the game they generally played by the rules, but if we had a dispute they were pretty receptive to discuss. Not a bad team to play against.

Spirit rating = 3

The other team was an O.K. team and we enjoyed playing against only a few of their players. They showed up late and/or showed poor sportsmanship throughout the game. During the game, they really didn’t play by the rules and really didn’t want to learn them either. The captains should discuss what happened so it doesn’t happen again. This wasn’t a fun game and our captain will add a brief comment to the score submission explaining the low spirit score.

Spirit rating = 2

The entirety of the other team was not fun to play against. They showed up very late and/or showed very poor sportsmanship throughout the game. During the game they didn’t play by the rules and didn’t want to learn them either. The captains should discuss what happened so it doesn’t happen again. This wasn’t an enjoyable game and our captain will explain what happened in the score submission.

Spirit rating = 1

The other team was terrible to play against. We did not enjoy playing against any of their players. They showed up very late and/or showed horrible sportsmanship throughout the game. During the game, they were very negligent of the rules and of the safety and enjoyment of our team. They had no desire to learn the rules. This is the least spirited team we have ever played against. Our captain is going to send a report to the league convener explaining what happened.

Any team that defaults a game (because they do not have enough players) will receive a spirit score of 4 for the game and the non-defaulting team will not receive a spirit score (their spirit average will not be affected).

1. Player Requirements/Safety

  • 2 players on the court – gender does not matter.
  • Each player must sign a waiver before his/her first game. Note: If you add a player to your team throughout the year, that player must sign a waiver before they play, even if it is only for one game.
  • Should an injury occur, a first aid kit (ice packs, band aids and tensors) will be provided in every equipment bag.

2. Start Time

  • The first set of games begins each night at 6:30pm. Please arrive 15 minutes early to ensure that your games start on time.
  • If a team does not meet the minimum requirement 5 minutes after the official match start, they will default the first game by a score of 25-0. If the minimum requirement is not met 15 minutes after the match begins, then they will default both matches (all 4 games).

3. Scoring

  • You will play 2 games against 2 teams per night (4 games in total).
  • Each game is played to 25 points, with rally point scoring (i.e. a point is scored on every serve). A team must win by at least 2 points, with a 27 point cap. Two points will be awarded for each game won.
  • If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:
    • Highest spirit score average
    • Head to head (If the two teams tied played each other, the winner of the games places higher)
    • Wins and losses counting only games against common opponents
    • Flip a coin
  • It is the responsibility of both team captains to submit the score of the games and the spirit scores online by 5:00pm the following day.
  • At the end of the last set of games of the night, the two captains are responsible for taking the net down and locking it up. Please click here for guidelines on packing up the equipment.

4. Referees

  • All games are self-officiated (no referees), therefore, teams are required to call their OWN violations, are expected to be honest and keep a high level of sportsmanship at all times. If you feel that your opponent is not being accountable, your team captain may politely intervene to discuss fouls called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all. If there is a dispute, please re-serve the point.

5. Play

  • A player may never block a serve.
  • A player may never use an open hand to volley a serve nor can a player execute an open-handed volley on first contact (every time the ball crosses the net, including free balls) with the ball unless it is hard-driven (the serve is never considered a hard-driven ball regardless of its velocity).
  • A hard driven ball is classified as a ball hit with a full swing and has very little arc.
  • “Sets” that drift over the net are permitted.
  • Lifting, scooping the ball and double hits are not permitted.
  • A block is counted as a hit.
  • A ball may be volleyed over the net only if you are square to the direction of the ball.
  • Maximum of 3 hits per side.
  • If the ball lands on the line it is in.
  • No “open-handed” tipping: players who contact the ball with one hand and are putting the ball over the net, must cleanly hit it with the heel or palm of the hand (a roll shot), with straight, locked fingers and a locked wrist (a cobra), knurled fingers (a camel toe) or with the back of the hand (locked wrist and locked fingers/knuckles). One-handed placement or redirection of the ball with the fingers (dink or open-handed tip) is a fault.
  • In Open 2’s League only, each team is allowed one 30 second time-out per game.

6. Player Rotations

  • In 2’s divisions, you do not have to rotate your players around the court, but you must rotate your servers.  In the event a 2’s team has a sub, you can only make a substitution after a complete set of games are played (two matches in the regular season and sometimes three matches in the playoffs). 

7. Playing the Ball

  • Players may play the ball off any part of their body, including feet.

8. Contacting the Net and Center Line

  • A player can not touch the net at any time during the game (if you touch the net, it is the other team’s ball). However, a player may cross the imaginary center line as long as they don’t interfere with the play or get in the way of the opposition.

9. Serving

  • Net serves are allowed (the ball is allowed to contact the net on the serve).
  • A player may only have one toss per serve attempt.
  • A server may serve the ball from anywhere along the baseline.
    Servers do not rotate after five consecutive points.
  • The same server continues to serve as long as his/her team successfully wins the point.

10. Playoffs

  • Championship games are played as best 2 out of 3 games. The tie-breaker or third game is played to 15 points, but you must win by at least 2 points with no point cap. In the third game, teams are to switch sides when the first team gets to 8 points.
  • All teams outside of the championship bracket play 4 games as in the regular season.
  • Playoff Eligibility: Each player must play at least half of the regular season games in order to be eligible to play in the playoffs, unless it has been cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.

11. Weather Conditions

  • In sunny or windy conditions, where one side of the court offers an advantage, teams will change sides after every 10 points scored.
  • Games are played rain or shine (but no lightning), cancelled games are not rescheduled. Always show up to the game even if it’s raining as the weather can change very quickly. At the start of the game the captains are to make the decision if the games are to be cancelled.
  • If lightning cancels any sets of games, the rest of the games are cancelled for the night.
  • LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached (13 points by one team) in order for the game to count towards the league standings.

12. Abuse/Alcohol:

  • Any abuse, whether it be physical, sexual, or mental is not acceptable in any manner. If any of these types of abuse are reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph Beach Volleyball League is to be enjoyable and fun for everyone, let’s keep it this way.
  • Alcohol is not permitted at any game or event, offenders will be asked to leave the league without refund. Playing while intoxicated is also prohibited.

1. Player Requirements/Safety

  • 4 players on the court – a minimum of 2 members of the same sex must be on the court at all times.
  • The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear at the net prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.
  • Each player must sign a waiver before his/her first game. Note: If you add a player to your team throughout the year, that player must sign a waiver before they play, even if it is only for one game.
    Should an injury occur, a first aid kit (ice packs, band aids and tensors) will be provided in every equipment bag.

2. Start Time

  • The first set of games begins each night at 6:30pm. Please arrive 15 minutes early to ensure that your games start on time.
    If a team does not meet the minimum player requirement 5 minutes after the official match start, they will default the first game by a score of 25-0. If the minimum player requirement is not met 15 minutes after the match begins, then they will default both matches (all 4 games).

3. Scoring

  • You will play 2 games against 2 teams per night (4 games in total).
  • Each game is played to 25 points with rally point scoring (i.e. a point is scored on every serve). A team must win by at least 2 points, with a 27 point cap. Two points will be awarded for each game won.
  • If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:
    • Highest spirit score average
    • Head to head (If the two teams tied played each other, the winner of the games places higher)
    • Wins and losses counting only games against common opponents
    • Flip a coin
  • It is the responsibility of both team captains to submit the score of the games and the spirit scores online by 5:00pm the following day.
  • At the end of the last set of games of the night, the two captains are responsible for taking the net down and locking it up. Please click here for guidelines on packing up the equipment.

4. Referees

  • All games are self-officiated (no referees), therefore, teams are required to call their OWN violations and are expected to be honest and keep a high level of sportsmanship at all times. If you feel that your opponent is not being accountable, your team captain may politely intervene to discuss fouls called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all. If there is a dispute, please re-serve the point.

5. Play

  • A player may never block a serve.
  • A player may never use an open hand to volley a serve nor can a player execute an open-handed volley on first contact (every time the ball crosses the net, including free balls) with the ball unless it is hard-driven (the serve is never considered a hard-driven ball regardless of its velocity)
  • A hard driven ball is classified as a ball hit with a full swing and has very little arc.
  • “Sets” that drift over the net are permitted.
  • Lifting, scooping the ball and double hits are not permitted.
  • A block is not counted as a hit.
  • A ball may be volleyed over the net only if you are square to the direction of the ball.
  • Maximum of 3 hits per side.
  • If the ball lands on the line it is in.
  • No “open-handed” tipping: players who contact the ball with one hand and are putting the ball over the net, must cleanly hit with the heel or palm of hand (a roll shot), with straight, locked fingers and a locked wrist (a cobra), knurled fingers (a camel toe), or with the back of the hand (locked wrist and locked fingers/knuckles). One-handed placement or redirection of the ball with the fingers (dink or open-handed tip) is a fault.

6. Player Rotations

  • Rotate new players in before your team starts a new server. In 4’s divisions, you do not have to rotate your players around the court, but you must rotate your servers.

7. Playing the Ball

  • Players may play the ball off any part of their body, including feet.

8. Contacting the Net and Center Line

  • A player can not touch the net at any time during the game (if you touch the net, it is the other team’s ball). However, a player may cross the imaginary center line as long as they don’t interfere with the play or get in the way of the opposition.

9. Serving

  • Net serves are allowed (the ball is allowed to contact the net on the serve).
  • A server may serve the ball from anywhere along the baseline.
  • Servers do not rotate after five consecutive points.
  • The same server continues to serve as long as his/her team successfully wins the point.

10. Playoffs

  • Championship games are played as best 2 out of 3 games. The tie-breaker or third game is played to 15 points, but you must win by at least 2 points with no point cap. In the third game, teams are to switch sides when the first team gets to 8 points. All teams outside of the championship bracket play 4 games as in the regular season.
  • Playoff Eligibility: Each player must play at least half of the regular season games in order to be eligible to play in the playoffs, unless it has been cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.

10. Weather Conditions

  • In sunny or windy conditions, where one side of the court offers an advantage, teams will change sides after every 10 points scored.
  • Games are played rain or shine (but no lightning), cancelled games are not rescheduled. Always show up to the game even if it’s raining as the weather can change very quickly. At the start of the game the captains are to make the decision if the games are to be cancelled. If lightning cancels any sets of games, the rest of the games are cancelled for the night.
  • LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached (13 points by one team) in order for the game to count towards the league standings.

12. Abuse/Alcohol:

  • Any abuse, whether it be physical, sexual, or mental is not acceptable in any manner. If any of these types of abuse are reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph Beach Volleyball League is to be enjoyable and fun for everyone, let’s keep it that way.
  • Alcohol is not permitted at any game or event, offenders will be asked to leave the league without refund. Playing while intoxicated is also prohibited.

1. Player Requirements/Safety

  • 4 players on the court – a minimum of 2 members of the same sex must be on the court at all times.
  • The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear at the net prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.
  • Each player must sign a waiver before his/her first game. Note: If you add a player to your team throughout the year, that player must sign a waiver before they play, even if it is only for one game.
    Should an injury occur, a first aid kit (ice packs, band aids and tensors) will be provided in every equipment bag.

2. Start Time

  • The first set of games begin each night at 6:30pm. Please arrive 15 minutes early to ensure that your games start on time.
  • If a team does not meet the minimum requirement 5 minutes after the official match start, they will default the first game by a score of 25-0. If the minimum requirement is not met 15 minutes after the match begins, then they will default both matches (all 4 games).

3. Scoring

  • You will play 2 games against 2 teams per night (4 games in total).
  • Each game is played to 25 points with rally point scoring (i.e. a point is scored on every serve). A team must win by at least 2 points, with a 27 point cap. Two points will be awarded for each game won.
  • If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:
    • Highest spirit score average
    • Head to head (If the two teams tied played each other, the winner of the games places higher)
    • Wins and losses counting only games against common opponents
    • Flip a coin
  • It is the responsibility of both team captains to submit the score of the games and the spirit scores online by 5:00pm the following day.
  • At the end of the last set of games of the night, the two captains are responsible for taking the net down and locking it up.

4. Referees

  • All games are self-officiated (no referees), therefore, teams are required to call their OWN violations and are expected to be honest and keep a high level of sportsmanship at all times. If you feel that your opponent is not being accountable, your team captain may politely intervene to discuss fouls called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all. If there is a dispute, please re-serve the point.

5. Play

  • A player may never block a serve.
  • Lifting, scooping the ball, and double hits are not permitted.
  • A block is not counted as a hit.
  • A ball may be volleyed over the net only if you are square to the direction of the ball.
  • Maximum of 3 hits per side.
  • If the ball lands on the line it is in.
  • No “open-handed” tipping: players who contact the ball with one hand and are putting the ball over the net, must cleanly hit with the heel or palm of hand (a roll shot), with straight, locked fingers and a locked wrist (a cobra), knurled fingers (a camel toe), or with the back of the hand (locked wrist and locked fingers/knuckles. One handed placement or redirection of the ball with the fingers (dink or open-handed tip) is a fault.

6. Player Rotations

  • Rotate new players in before your team starts a new server. In 4’s divisions, you do not have to rotate your players around the court, but you must rotate your servers.

7. Playing the Ball

  • Players may play the ball off any part of their body, including feet.

8. Contacting the Net and Center Line

  • A player can not touch the net at any time during the game (if you touch the net, it is the other team’s ball). However, a player may cross the imaginary center line as long as they don’t interfere with the play or get in the way of the opposition.

9. Serving

  • Net serves are allowed (the ball is allowed to contact the net on the serve).
  • A server may serve the ball from anywhere along the baseline.
  • A maximum of 5 serves per player. After 5 serves, the serving team rotates one position with the next player continuing the serve.

10. Playoffs

  • Championship games are played as best 2 out of 3 games. The tie-breaker or third game is played to 15 points, but you must win by at least 2 points with no point cap. In the third game, teams are to switch sides when the first team gets to 8 points. All teams outside of the championship bracket play 4 games as in the regular season.
  • Playoff Eligibility: Each player must play at least half of the regular season games in order to be eligible to play in the playoffs, unless it has been cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.

10. Weather Conditions

  • In sunny or windy conditions, where one side of the court offers an advantage, teams will change sides after every 10 points scored.
  • Games are played rain or shine (but no lightning), cancelled games are not rescheduled. Always show up to the game even if it’s raining as the weather can change very quickly. At the start of the game the captains are to make the decision if the games are to be cancelled. If lightning cancels any sets of games, the rest of the games are cancelled for the night.
  • LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached (13 points by one team) in order for the game to count towards the league standings.

12. Abuse/Alcohol:

  • Any abuse, whether it be physical, sexual, or mental is not acceptable in any manner. If any of these types of abuse are reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph Beach Volleyball League is to be enjoyable and fun for everyone, let’s keep it that way.
  • Alcohol is not permitted at any game or event, offenders will be asked to leave the league without refund. Playing while intoxicated is also prohibited.

1. Player Requirements/Safety

  • 4 players on the court – a minimum of 2 members of the same sex must be on the court at all times.
  • The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear at the net prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.
  • Each player must sign a waiver before his/her first game. Note: If you add a player to your team throughout the year, that player must sign a waiver before they play, even if it is only for one game.
    Should an injury occur, a first aid kit (ice packs, band aids and tensors) will be provided in every equipment bag.

2. Start Time

  • The first set of games begin each night at 6:30pm. Please arrive 15 minutes early to ensure that your games start on time.
  • If a team does not meet the minimum requirement 5 minutes after the official match start, they will default the first game by a score of 25-0. If the minimum requirement is not met 15 minutes after the match begins, then they will default both matches (all 4 games).

3. Scoring

  • You will play 2 games against 2 teams per night (4 games in total).
  • Each game is played to 25 points with rally point scoring (i.e. a point is scored on every serve). A team must win by at least 2 points, with a 27 point cap. Two points will be awarded for each game won.
  • If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:
    • Highest spirit score average
    • Head to head (If the two teams tied played each other, the winner of the games places higher)
    • Wins and losses counting only games against common opponents
    • Flip a coin
  • It is the responsibility of both team captains to submit the score of the games and the spirit scores online by 5:00pm the following day.
  • At the end of the last set of games of the night, the two captains are responsible for taking the net down and locking it up. Please click here for guidelines on packing up the equipment.

4. Referees

  • All games are self-officiated (no referees), therefore, teams are required to call their OWN violations and are expected to be honest and keep a high level of sportsmanship at all times. If you feel that your opponent is not being accountable, your team captain may politely intervene to discuss fouls called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all. If there is a dispute, please re-serve the point.

5. Play

  • A player may never block a serve.
  • Lifting, scooping the ball and double hits are not permitted.
  • A block is not counted as a hit.
  • A ball may be volleyed over the net only if you are square to the direction of the ball.
  • Maximum of 3 hits per side.
  • If the ball lands on the line it is in.
  • No “open-handed” tipping: players who contact the ball with one hand and are putting the ball over the net, must cleanly hit with the heel or palm of hand (a roll shot), with straight, locked fingers and a locked wrist (a cobra), knurled fingers (a camel toe), or with the back of the hand (locked wrist and locked fingers/knuckles. One handed placement or redirection of the ball with the fingers (dink or open-handed tip) is a fault.

6. Player Rotations

  • Rotate new players in before your team starts a new server. In 4’s divisions, you do not have to rotate your players around the court, but you must rotate your servers.

7. Playing the Ball

  • Players may play the ball off any part of their body, including feet.

8. Contacting the Net and Center Line

  • A player can not touch the net at any time during the game (if you touch the net, it is the other team’s ball). However, a player may cross the imaginary center line as long as they don’t interfere with the play or get in the way of the opposition.

9. Serving

  • Net serves are allowed (the ball is allowed to contact the net on the serve).
  • A server may serve the ball from anywhere along the baseline.
  • A maximum of 5 serves per player. After 5 serves, the serving team rotates one position with the next player continuing the serve.

11. Playoffs

  • Championship games are played as best 2 out of 3 games. The tie-breaker or third game is played to 15 points, but you must win by at least 2 points with no point cap. In the third game, teams are to switch sides when the first team gets to 8 points.
  • All teams outside of the championship bracket play 4 games as in the regular season.
  • Playoff Eligibility: Each player must play at least half of the regular season games in order to be eligible to play in the playoffs, unless it has been cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.

10. Weather Conditions

  • In sunny or windy conditions, where one side of the court offers an advantage, teams will change sides after every 10 points scored.
  • Games are played rain or shine (but no lightning), cancelled games are not rescheduled. Always show up to the game even if it’s raining as the weather can change very quickly. At the start of the game the captains are to make the decision if the games are to be cancelled. If lightning cancels any sets of games, the rest of the games are cancelled for the night.
  • LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached (13 points by one team) in order for the game to count towards the league standings.

12. Abuse/Alcohol:

  • Any abuse, whether it be physical, sexual, or mental is not acceptable in any manner. If any of these types of abuse are reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph Beach Volleyball League is to be enjoyable and fun for everyone, let’s keep it that way.
  • Alcohol is not permitted at any game or event, offenders will be asked to leave the league without refund. Playing while intoxicated is also prohibited.

1. Player Requirements/Safety

  • 6 players on the court (a default occurs if there are less than 5 players) – a minimum of 2 members of the same sex must be on the court at all times.
  • The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear at the net prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.
  • Each player must sign a waiver before his/her first game. Note: If you add a player to your team throughout the year, that player must sign a waiver before they play, even if it is only for one game.
  • Should an injury occur, a first aid kit (ice packs, band aids and tensors) will be provided in every equipment bag.

2. Start Time

  • The first set of games begin each night at 6:30pm. Please arrive 15 minutes early to ensure that your games start on time.
  • If a team does not meet the minimum requirement 5 minutes after the official match start, they will default the first game by a score of 25-0. If the minimum requirement is not met 15 minutes after the match begins, then they will default both matches (all 4 games).

3. Scoring

  • You will play 2 games against 2 teams per night (4 games in total).
  • Each game is played to 25 points with rally point scoring (i.e. a point is scored on every serve). A team must win by at least 2 points, with a 27 point cap. Two points will be awarded for each game won.
  • If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:
    • Highest spirit score average
    • Head to head (If the two teams tied played each other, the winner of the games places higher)
    • Wins and losses counting only games against common opponents
    • Flip a coin
  • It is the responsibility of both team captains to submit the score of the games and the spirit scores online by 5:00pm the following day.
  • At the end of the last set of games of the night, the two captains are responsible for taking the net down and locking it up. Please click here for guidelines on packing up the equipment.

4. Referees

  • All games are self-officiated (no referees), therefore, teams are required to call their OWN violations, and are expected to be honest and keep a high level of sportsmanship at all times. If you feel that your opponent is not being accountable, your team captain may politely intervene to discuss fouls called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches fun and enjoyable for all. If there is a dispute, please re-serve the point.

5. Play

  • A player may never block a serve.
  • Lifting, scooping the ball, and double hits are not permitted.
  • A block is not counted as a hit.
  • Maximum of 3 hits per side.
  • If the ball lands on the line it is in.

6. Player Rotations

  • Rotate new players in before your team starts a new server. In 6’s divisions, you must follow the same rotation as in court volleyball – i.e. Players must rotate positions (from back right, to back middle, to back left, to front left, to front middle, to front right)

7. Playing the Ball

  • Players may play the ball off any part of their body, excluding feet.

8. Contacting the Net and Center Line

  • A player can not touch the net at any time during the game (if you touch the net, it is the other team’s ball). However, a player may cross the imaginary center line as long as they don’t interfere with the play or get in the way of the opposition.

9. Serving

  • Net serves are allowed (the ball is allowed to contact the net on the serve).
    A server may serve the ball from anywhere along the baseline.
  • A maximum of 5 serves per player. After 5 serves, the serving team rotates one position with the next player continuing the serve.

10. Playoffs

  • Championship games are played as best 2 out of 3 games. The tie-breaker or third game is played to 15 points, but you must win by at least 2 points with no point cap. In the third game, teams are to switch sides when the first team gets to 8 points. All teams outside of the championship bracket play 4 games as in the regular season.
  • Playoff Eligibility: Each player must play at least half of the regular season games in order to be eligible to play in the playoffs, unless it has been cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.

10. Weather Conditions

  • In sunny or windy conditions, where one side of the court offers an advantage, teams will change sides after every 10 points scored.
  • Games are played rain or shine (but no lightning), cancelled games are not rescheduled. Always show up to the game even if it’s raining as the weather can change very quickly. At the start of the game the captains are to make the decision if the games are to be cancelled. If lightning cancels any sets of games, the rest of the games are cancelled for the night.
  • LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached (13 points by one team) in order for the game to count towards the league standings.

12. Abuse/Alcohol:

  • Any abuse, whether it be physical, sexual, or mental is not acceptable in any manner. If any of these types of abuse are reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph Beach Volleyball League is to be enjoyable and fun for everyone, let’s keep it that way.
  • Alcohol is not permitted at any game or event, offenders will be asked to leave the league without refund. Playing while intoxicated is also prohibited.

1. Player Requirements/Safety

  • 6 players on the court (a default occurs if there are less than 5 players) – a minimum of 2 members of the same sex must be on the court at all times.
  • The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear at the net prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.
  • Each player must sign a waiver before his/her first game. Note: If you add a player to your team throughout the year, that player must sign a waiver before they play, even if it is only for one game.
  • Should injury occur, a first aid kit (ice packs, band aids and tensors) will be provided in every equipment bag.

2. Start Time

  • The first set of games begin each night at 6:30pm. Please arrive 15 minutes early to ensure that your games start on time.
  • If a team does not meet the minimum requirement 5 minutes after the official match start, they will default the first game by a score of 25-0. If the minimum requirement is not met 15 minutes after the match begins, then they will default both matches (all 4 games).

3. Scoring

  • You will play 2 games against 2 teams per night (4 games in total).
  • Each game is played to 25 points with rally point scoring (i.e. a point is scored on every serve). A team must win by at least 2 points, with a 27 point cap. Two points will be awarded for each game won.
  • If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:
    • Highest spirit score average
    • Head to head (If the two teams tied played each other, the winner of the games places higher)
    • Wins and losses counting only games against common opponents
      Flip a coin
  • It is the responsibility of both team captains to submit the score of the games and spirit scores online by 5:00pm the following day.
  • At the end of the last set of games of the night, the two captains are responsible for taking the net down and locking it up. Please click here for guidelines on packing up the equipment.

4. Referees

  • All games are self-officiated (no referees), therefore, teams are required to call their OWN violations, and are expected to be honest and keep a high level of sportsmanship at all times. If you feel that your opponent is not being accountable, your team captain may politely intervene to discuss fouls called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all. If there is a dispute, please re-serve the point.

5. Play

  • A player may never block a serve.
  • Lifting, scooping the ball, and double hits are not permitted.
  • A block is not counted as a hit.
  • Maximum of 3 hits per side.
  • If the ball lands on the line it is in.

6. Player Rotations

  • Rotate new players in before your team starts a new server. In 6’s divisions, you must follow the same rotation as in court volleyball – i.e. Players must rotate positions (from back right, to back middle, to back left, to front left, to front middle, to front right)

7. Playing the Ball

  • Players may play the ball off any part of their body, excluding feet.

8. Contacting the Net and Center Line

  • A player can not touch the net at any time during the game (if you touch the net, it is the other team’s ball). However, a player may cross the imaginary center line as long as they don’t interfere with the play or get in the way of the opposition.

9. Serving

  • Net serves are allowed (the ball is allowed to contact the net on the serve).
  • A server may serve the ball from anywhere along the baseline.
  • A maximum of 5 serves per player. After 5 serves, the opposing team is awarded the serve and rotates one position.

10. Playoffs

  • Championship games are played as best 2 out of 3 games. The tie-breaker or third game is played to 15 points, but you must win by at least 2 points with no point cap. In the third game, teams are to switch sides when the first team gets to 8 points. All teams outside of the championship bracket play 4 games as in the regular season.
  • Playoff Eligibility: Each player must play at least half of the regular season games in order to be eligible to play in the playoffs, unless it has been cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.

10. Weather Conditions

  • In sunny or windy conditions, where one side of the court offers an advantage, teams will change sides after every 10 points scored.
  • Games are played rain or shine (but no lightning), cancelled games are not rescheduled. Always show up to the game even if it’s raining as the weather can change very quickly. At the start of the game the captains are to make the decision if the games are to be cancelled. If lightning cancels any sets of games, the rest of the games are cancelled for the night.
  • LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached (13 points by one team) in order for the game to count towards the league standings.

12. Abuse/Alcohol:

  • Any abuse, whether it be physical, sexual, or mental is not acceptable in any manner. If any of these types of abuse are reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph Beach Volleyball League is to be enjoyable and fun for everyone, let’s keep it that way.
  • Alcohol is not permitted at any game or event, offenders will be asked to leave the league without refund. Playing while intoxicated is also prohibited.

1. Spirit of the Game:

Perpetual Motion’s Beach Volleyball Leagues rely upon a Spirit of Sportsmanship that places the responsibility of fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect, adherence to the agreed upon rules or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the Beach Volleyball court. Actions such as taunting opposing players, belligerent intimidation, intentional infractions, or other “win-at-all costs” behaviour are contrary to the spirit of the game and must be avoided by all players.

2. Player Requirements/Safety:

  • The following is dependent on your league:
    • Open 2’s: 2 players on the court – gender does not matter
    • Competitive/intermediate 4’s: 4 players on the court – a minimum of two members of the same sex must be on the court at all times.
    • Recreational/intermediate 6’s: 6 players on the court (a default occurs if there are less than 5 players) – a minimum of 2 players of the same sex must be on the court at all times.
  • The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear at the net prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.
  • Each player must sign a waiver before his/her first game. Note: If you add a player to your team throughout the year, that player must sign a waiver before they play, even if it is only for one game.
    Should an injury occur, a first aid kit (ice packs, band aids and tensors) will be provided in every equipment bag.

3. Start Time:

  • The first set of games begins each night at 6:30pm. Please arrive 15 minutes early to ensure that your games start on time.
  • If a team does not meet the minimum player requirement 5 minutes after the official match start, they will default the first game by a score of 25-0. If the minimum player requirement is not met 15 minutes after the match begins, then they will default both matches (all 4 games).

4. Scoring:

  • You will play 2 games against 2 teams per night (4 games in total).
  • Each game is played to 25 points with rally point scoring (i.e., a point is scored on every serve). A team must win by at least 2 points, with a 27-point cap. Two points will be awarded for each game won.
  • If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:
  1. Highest spirit score average
  2. Head-to-head (If the two teams tied played each other, the winner of the games places higher)
  3. Wins and losses counting only games against common opponents
  4. Flip a coin
  • It is the responsibility of both team captains to submit the score of the games and the spirit scores online by 5:00pm the following day.
  • At the end of the last set of games of the night, the two captains are responsible for taking the net down and locking it up. Please click here for guidelines on packing up the equipment.

5. Referees:

All games are self-officiated (no referees); therefore, teams are required to call their OWN violations and are expected to be honest and keep a high level of sportsmanship at all times. If you feel that your opponent is not being accountable, your team captain may politely intervene to discuss fouls called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all. If there is a dispute, please re-serve the point.

6. Play:

  • The following rules are dependent on your league:
    • Recreational/intermediate 6’s: Rules 1-6 apply.
    • Intermediate 4’s: Rules 1-8 apply.
    • Competitive 4’s: Rules 1-10 apply.
    • Open 2’s: Rules 1-11 apply.
  • Rules of Play:
  1. A player may never block a serve.
  2. Lifting, scooping the ball, and double hits are not permitted.
  3. A block is not counted as a hit.
  4. Maximum of 3 hits per side.
  5. If the ball lands on the line, it is in.
  6. “Sets” that drift over the net are permitted.
  7. A ball may be volleyed over the net only if you are square to the direction of the ball.
  8. No “open-handed” tipping: players who contact the ball with one hand and are putting the ball over the net, must cleanly hit with the heel or palm of hand (a roll shot), with straight, locked fingers and a locked wrist (a cobra), knurled fingers (a camel toe), or with the back of the hand (locked wrist and locked fingers/knuckles). One-handed placement or redirection of the ball with the fingers (dink or open-handed tip) is a fault.
  9. A player may never use an open hand to volley a serve nor can a player execute an open-handed volley on first contact (every time the ball crosses the net, including free balls) with the ball unless it is hard-driven (the serve is never considered a hard-driven ball regardless of its velocity).
  10. A hard driven ball is classified as a ball hit with a full swing and has very little arc.
  11. Each team is allowed one 30 second timeout per game.

7. Player Rotations:

  • In 6’s divisions, rotate new players in before your team starts a new server.
  • In 2’s and 4’s divisions, you do not have to rotate your players around the court, but you must rotate your servers.

8. Playing the Ball:

  • In 6’s divisions, players may play the ball off any part of their body, excluding feet.
  • In 2’s and 4’s divisions, players may play the ball off any part of their body, including feet.

9. Contacting the Net and Center Line:

  • A player can not touch the net at any time during the game (if you touch the net, it is the other team’s ball).
  • However, a player may cross the imaginary center line as long as they don’t interfere with the play or get in the way of the opposition.

10. Serving:

  • Net serves are allowed (the ball is allowed to contact the net on the serve).
  • A server may serve the ball from anywhere along the baseline.
  • The following is dependent on your league:
    • Recreational 6’s: a maximum of 5 serves per player. After 5 serves, the opposing team is awarded the serve and rotates one position.
    • Intermediate 4’s and 6’s: a maximum of 5 serves per player. After 5 serves, the serving team rotates one position with the next player continuing the serve.
    • Competitive 4’s: the same server continues to serve as long as his/her team successfully wins points.
    • Open 2’s: the same server continues to serve as long as his/her team successfully wins the point. A player may only have one toss per serve attempt.

11. Playoffs:

  • Championship games are played as best 2 out of 3 games. The tie-breaker or third game is played to 15 points, but you must win by at least 2 points with no point cap. In the third game, teams are to switch sides when the first team gets to 8 points.
  • All teams outside of the championship bracket play 4 games as in the regular season.
  • Playoff Eligibility: Each player must play at least half of the regular season games in order to be eligible to play in the playoffs, unless it has been cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.

12. Weather Conditions:

  • In sunny or windy conditions, where one side of the court offers an advantage, teams will change sides after every 10 points scored.
  • Games are played rain or shine (but no lightning), cancelled games are not rescheduled. Always show up to the game even if it’s raining as the weather can change very quickly. At the start of the game the captains are to make the decision if the games are to be cancelled.
  • If lightning cancels any sets of games, the rest of the games are cancelled for the night.
  • LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached (13 points by one team) in order for the game to count towards the league standings.

13. Abuse/Alcohol:

  • Any abuse, whether it be physical, sexual, or mental is not acceptable in any manner. If any of these types of abuse are reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph Beach Volleyball League is to be enjoyable and fun for everyone, let’s keep it this way.
  • Alcohol is not permitted at any game or event; offenders will be asked to leave the league without refund. Playing while intoxicated is also prohibited.

 

  1. Player Requirements/Safety
  • 6 players on the court (a default occurs if there are less than 5 players) – a minimum of 2 members of the same sex must be on the court at all times.
  • The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear at the net prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.
  • Each player must sign a waiver before his/her first game. Note: If you add a player to your team throughout the year, that player must sign a waiver before they play, even if it is only for one game.
  • Should injury occur, a first aid kit (ice packs, band aids and tensors) will be provided in every equipment bag.
  • Players must wear clean, non-marking, indoor shoes (no outdoor shoes or bare feet are allowed)
  1. Start Time
  • Please arrive 15 minutes early to ensure that your games start on time.
  • If a team does not meet the minimum requirement 10 minutes after the official match start, they will default the first game by a score of 25-0. If the minimum requirement is not met 20 minutes after the match begins, and the third and final match will be defaulted 30 minutes after the office start time. (i.e a team that defaults the first game, can still play the second and third game, providing that enough players eventually arrive).
  • No matter what time your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

 

  1. Serving
  • Teams can use any suitable means to determine who gets to serve first or pick a side.
  • Service alternates between team for the start of each game, so if you pick serve you will serve on the first and third game
  • In the third game, if there any court obstructions that are considered a hinderance to play, teams will switch side once a team has reached 13 points.
  • In facilities where the back-court line is within 3 feet of the wall, servers may step into the court to complete their serve
  • Net serves are allowed (the ball is allowed to contact the net on the serve).
  • In the Recreational Division after 5 consecutive points, the opposing team is awarded the serve and rotates one position.
  • In the Intermediate Division after 5 consecutive points, the serving team rotates one position with the next payer continuing the serve
  • In the Competitive Division there is no limit to the number of consecutive points per player

 

  1. Scoring
  • You will play 3 games to 25 points (win by two points, hard cap at 27 points) each against 1 team per night or 55 minutes (whichever comes first). If time expires before the game is complete, the team that is winning leading when the time expires will be declared the winner (a total of 5 combined points must be played for the game to count).  If the game is tied or didn’t get past 5 combined points it will count as a tie in the regular season.
  • In the playoffs, a game that is tied at the end of regulation time is decided by a single “rally point”, served by the team in control of the serve.
  • Each game is played to 25 points with rally point scoring (i.e. a point is scored on every serve). A team must win by at least 2 points, with a 27 point cap. Two points will be awarded for each game won.
  • If teams have the same number of points (winning percentage is to be used instead of points in the event that teams have played an unequal number of games) at the end of the season, the tiebreaker is as follows:
    • Highest spirit score average
    • Head to head (If the two teams tied played each other, the winner of the games places higher)
    • Wins and losses counting only games against common opponents
      Flip a coin
  • It is the responsibility of both team captains to submit the score of the games and spirit scores online by 5:00pm the following day.
  • At the end of the last set of games of the night, the two captains are responsible for taking the net down and putting them in the bags to be stored away.
  1. Referees
  • All games are self-officiated (no referees), therefore, teams are required to call their OWN violations, and are expected to be honest and keep a high level of sportsmanship at all times. If you feel that your opponent is not being accountable, your team captain may politely intervene to discuss fouls called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all. If there is a dispute, please re-serve the point.
  1. Play
  • A player may never block or spike a serve.
  • Lifting, scooping the ball, and double hits are not permitted.
  • A block is not counted as a hit.
  • Maximum of 3 hits per side.
  • If the ball lands on the line it is in. If there is a dispute, resume play by re-serving the ball with no point awarded.
  1. Player Rotations
  • Rotate new players in before your team starts a new server. In 6’s divisions, you must follow the same rotation as in court volleyball – i.e. Players must rotate positions (from back right, to back middle, to back left, to front left, to front middle, to front right)
  • Players may switch positions after the ball is served.
  1. Playing the Ball
  • Players may play the ball off any part of their body, excluding feet.
  • If the ball hits the ceiling or an overhead structure on your side of the court, is still in play as long as the team that played the ball to the ceiling hits the ball one more time within the allowable three touches before it sends the ball over to the opponent’s side.
  • If the ball hits the side wall it is out of play and the ball is dead.
  1. Contacting the Net and Center Line
  • A player can not touch the net at any time during the game (if you touch the net, it is the other team’s ball).
  • A player may pass under the net as long as the penetrating foot or hand remains either in contact with the centre line or directly above it. To contact the opponent’s court with any other body part is forbidden and a point should be awarded to the other team.
  1. Playoffs
  • Championship games are played as best 2 out of 3 games. The tie-breaker or third game is played to 25 points, but you must win by at least 2 points, hard cap 27 points or 55 minutes time cap.
  • Playoff Eligibility: Each player must play at least half of the regular season games in order to be eligible to play in the playoffs, unless it has been cleared with the league convener. This prohibits teams from adding “ringers” to their teams for the playoffs.
  1. Weather Conditions
  • In the event the school is closed all games are cancelled.
  • CANCELLATION POLICY: In the event that games are cancelled due to field closures or poor air quality, the following policy will be applied:
      • First Cancellation: Games are not rescheduled or refunded.
      • Second Cancellation: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios is viable, a partial team credit will be applied in the following season.
      • Third Cancellation or more: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios is viable, a partial team credit will be applied in the following season.
  1. Abuse/Alcohol:
  • Any abuse, whether it be physical, sexual, or mental is not acceptable in any manner. If any of these types of abuse are reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The Guelph Volleyball League is to be enjoyable and fun for everyone, let’s keep it that way.
  • Alcohol is not permitted at any game or event; offenders will be asked to leave the league without refund. Playing while intoxicated is also prohibited.

FAQs

Where can I find a list of all of the leagues that are offered?

You can find a list of all the leagues we offer by clicking on “Registration” in the toolbar on the main page.

I am unsure what skill level I am. Which division should I choose?

You can find our recommendations for which division you should choose in “Registration” under “Suggested Skill Levels”.

How much does it cost to play?

At Perpetual Motion, we strive to make playing sports very affordable for everyone in our community. Fees vary by sport and information on the cost for each sport and division can be found by clicking on “Registration”.

What are the payment options?

Perpetual Motion accepts cash, cheque and email transfer. Cheques and cash can be sent to, or dropped off, at 78 Kathleen Street, Guelph, ON, N1H 4Y3, and email transfers can be sent to dave@perpetualmotion.org

How do I sign up?

You can sign up simply by clicking on the “Registration” tab. From there, you can choose whether you would like to sign up as a team, small group, or as an individual. If you choose to sign up as a team, you will need to login, or create an account in order to be able to access your team’s information later on.

Do I need a full team to sign up?

Absolutely not. Apart from signing up as a team, you can sign up as an individual, with a friend or as a small group and we will make sure to get you on the same team!

I missed registration deadline but I really want to play! What can I do?

After the registration deadline, there may still be some spots available in some of the leagues, so sign up, and we will let you know if there is any room.

Can I still sign up as an individual if I am going to be away for a couple of weeks?

Yes you can. Once you find out what team you are a part of, it would be helpful to let your new teammates know which dates you will be away so that they can find a replacement, if necessary.

When will I find out my team’s schedule?

All of the schedules should be posted by the Sunday night before the first week of games. However, schedules will be uploaded as they are completed, so keep checking back!

I signed up as an individual. When do I find out what team I am playing on?

In the Spring and  Summer seasons, you will receive an email the week before you start playing that lets you know what team you are on.

What is the cancellation policy?

In the rare event that games are cancelled due to field closures or poor air quality, the following policy will be applied:

  • First Cancellation: Games are not rescheduled or refunded.
  • Second Cancellation: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios is viable, a partial team credit will be applied in the following season.
  • Third Cancellation or more: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios is viable, a partial team credit will be applied in the following season.

What is the rain and lightning policy?

It is up to the discretion of the City of Guelph to decide if the fields are too wet to play on. They will decide by 3:00 on the day of the game and we will put an update on the website if the fields are closed. Large storms that occur at game time may also cause a cancellation. If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. However, halftime must be reached in order for the game to count towards the league standings.

What is the policy for when teams don’t show up, or don’t have enough players?

When a team does not show up, the game will count as a forfeit win for your team, and a spirit score of 4 will be given to the other team. When a team shows up without enough players, discuss the game with the other captain. It is your right to claim the game as a forfeit, but it is also your right to have the games count. Whatever the case may be, make your intentions clear to the other captain. Agreeing to play does not mean that the game will count towards the standings unless both captains agree prior to the game.

What is the policy for getting contact information for another player?

We are not allowed to give out a player’s information, so if you would like to get a hold of another player, we can forward your email address to them.

What is the policy for getting substitute players for our team?

You are allowed to get substitutes for any regular season game. However, for a player to be eligible to play in the playoffs, they must have played at least half of the regular season games. This is to keep teams from adding ‘ringers’ to their team for the final games.

What is the minimum age requirement to play in Perpetual Motion leagues?

Players must be of high school age to play in the leagues and tournaments, but to sign up as an individual or small group, players must be out of high school.

Are there any deals set up with restaurants or bars within the city?

Glad you asked. Absolutely. Perpetual Motion is connected with a large number of restaurants and bars around the city of Guelph to ensure that you have somewhere nearby to socialize after your games. You can find a list of all the deals offered by clicking on “Post Game Socials” under “Team Info”

Are there prizes for winning?

Yes. At the end of each season, trophies and prizes are awarded to the top team and the team who played with the most spirit as voted by the other teams in the league. Prizes include t-shirts, water bottles, hats, toques, visors, and discs.

Are the games all at one location, or all over the place?

This depends on the number of teams in the league and the availability of fields/courts at a given time. We do our best to have the locations in similar areas, but can not always guarantee this.

How do I get to a certain field or court?

You can find maps to all of the fields and courts by clicking on “Maps” on the main toolbar.

SWAG

Volleyball Tees: $20.00

Orange, black, white and green visors

Visors: $20.00

Black, white, red and brown trucker hats

Trucker Hats: $20.00

Hats: $20.00

Grey, white, black, pink and red Toques

Toques: $20.00

Orange, Green and Red waterbotltes

Water Bottles: $20.00

white, purple, orange, yellow, blue, red, black and orange frisbees

Ultimate Frisbees: $20.00

Orange, white, blue, yellow, black and red disc golf discs

Disc Golf Discs: $20.00