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Rules

Spirit of the Game: Perpetual Motion's World Cup 6 vs. 6 Soccer Tournament relies upon a Spirit of Sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the soccer field. Actions such as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions or other "win-at-all costs" behaviour, are contrary to the spirit of the game and must be avoided by all players.

1. Equipment/Score Sheets:

  1. Each team should bring both light and dark-coloured shirts to the tournament, as well as a water bottle.
  2. It is recommended that players wear shin guards.
  3. Only the regulation ball provided by the tournament convener may be used for the games.
  4. Cleats are allowed but no metal spikes (baseball cleats) or bare feet are permitted. Shoes must be closed-toe.
  5. Braces (i.e. knee braces) are allowed provided that they are adequately covered and padded. This is to eliminate the possibility of it causing an injury to the other players on the field.
  6. Please do not wear jewellery or sunglasses.
  7. Each player must sign a waiver before the first game. 
  8. The field conveners have a basic first aid kit (ice packs, band aids and tensors) and an air pump.

2. Game Time/Default:

  1. Please arrive 15 minutes early to warm up and start your games on time.
  2. Captains do a "rock, paper, scissor game" to decide who picks the end and who has the ball first.
  3. Games are comprised of two 17 minute halves with a 2 minute half time. Teams will change ends after each half and alternate kick offs.
  4. A default will occur if any team cannot field a squad 10 minutes after the official start time.
  5. Teams are comprised of 5 players and a goalie, with a minimum of 2 men and 2 women on the playing field at all times, not including the goalie.
  6. A team can play with a minimum of 4 people and a goalie, as long as two women and two men are on the playing field at all times, not including the goalie.
  7. The opposing team captain may waive the minimum player requirement AND have the results of the match COUNT towards the standings. Agreeing that the results of the match COUNT must be made clear prior to the start of play by the team captains. Agreeing to play does not infer that the match counts unless this is explicitly decided by the opposing team captain.  A defaulted game will be scored as 5-0 against the defaulting team.
  8. If teams have the same number of points at the end of pool play, the tiebreaker is as follows:
    1. Head to Head: If the two teams that tied played each other, the winner of the game places higher.
    2. Point Differentials: Counting only games against common opponents.
    3. Points Scored: Counting only games against all common opponents.
    4. Points Against: Counting only games against all common opponents.
    5. Spirit Score Average
    6. Flip a coin
  9. If three teams have the same number of points at the end of pool play, the tiebreaker is as follows:
    1. Head to Head: If the three or more teams did not all play each other, skip to (e).
    2. Point Differentials: Counting only games against the tied teams.
    3. Points Scored: Counting only games against the tied teams.
    4. Points Against: Counting only games against the tied teams.
    5. Point Differentials: Counting only games against common opponents.
    6. Points Scored: Counting only games against all common opponents.
    7. Points Against: Counting only games against all common opponents.
    8. Spirit Score Average
    9. Flip a coin

    Note: if two teams have a perfect pool play record (4-0), a tiebreaker game will be played.

3. Start of Play: 

  1. The kickoff starts with all players on their own side of the field. The ball is stationary at the center point of the field and the opponents of the team taking the kickoff should be at least 10 paces away from the ball.
  2. The ball is put into play when it is kicked forward and moves completely into the opposing team’s end. The initial kicker cannot touch it again until another player has contacted it. If the initial kicker touches the ball before it is touched by another player, an indirect free kick will be awarded to the opposing team.
  3. You cannot score a goal directly from the kick off.

4. Scoring: 

  1. The ball has to completely cross the goal line between the goalposts and under the crossbar to count as a goal. In the event that we are using pylons as nets, the ball must pass through the pylons at a height lower than the (full standing) top of the head of the goalie. The pylons should be 5 paces apart (approximately 16 feet). If the ball goes in the goal, but on the shot it hits the pylon and knocks it over, the goal does not count. However, if the goalie knocks the pylon over (in cases when it is questionable whether the ball crossed the line inside the pylon), the goal counts. The goalie knocking the pylon over at another time does not result in a goal being awarded to the opposing team.
  2. Games in the round-robin play can end in a tie. In the playoffs, if a game is tied at the end of regulation time, a "shoot-out" will take place. The five players on the field when the whistle blew will each take a shot 12 paces out from the goal line. If the score is still tied after 5 shots each, then the teams will redo the shots in any order until the tie is broken (i.e. if one team scores and the opposing doesn't, the game is over). The goalie for the shootout must be the goalie that finished the game. The goalkeeper must stand with both feet on his/her own goal line between the goalposts without moving off of the goal line (they may move sideways on the goal line) until the ball has been kicked forward.

5. Substitutions: 

  1. Substitutions for any player, but the goalie, can happen at any time. But, the player must be on the sideline before the new player enters the field. The player substituting must cross the out of bounds line within 10 feet of where the player came off and the change can not disrupt the flow of the game. If a team has more than the maximum allowed number of players on the field, an indirect free kick is awarded to the opposing team at the location of the ball on the field. Goalies can only substitute on a stoppage of play. A stoppage of play is considered as a throw in, corner kick, goal or goal kick.

6. Off-Sides: 

  1. There are no off-sides in 6 vs 6 Soccer. 

7. Misconducts/Fouls

  1. All players are expected to call their own fouls. If there are any concerns over un-sportsmanlike behaviour, all attempts should first be made by the captains to deal with it at that time. If there is a dispute and an agreement cannot be reached, don't waste time arguing the play - a throw-in from the sideline will be awarded to the team last having possession of the ball.
  2. If a player breaks a rule or commits a foul, the opposing team is awarded an indirect free kick from the location of the foul. All free kicks are indirect. The player taking the free kick may not touch the ball again until another player has touched it. Opposing players must be 10 paces away from all free kicks. For an indirect free kick, the ball must be stationary when the kick is taken and all opposing players must be at least 10 paces away from the kicker. This is the case except when the ball is being kicked from a point closer than 10 paces from the goal. In this case the defending player may stand on their goal line. The kicker must not touch the ball a second time until another player has touched it. A goal cannot be scored directly from an indirect free kick.

An indirect free kick is awarded to the opposing team if a player commits any of the following offenses:

  1. Plays in a dangerous manner (i.e. charging, checking or pushing an opponent)
  2. Impedes the progress of an opponent (i.e. tripping, kicking or holding an opponent)
  3. Slide tackling
  4. High kicking (dangerous kick)
  5. Prevents the goalkeeper from releasing the ball
  6. Handball: A handball infraction occurs when the ball hits a player's arm from the ELBOW down (as opposed to the shoulder). A handball does not need to be called if an opponent is the next player to touch the ball, but does need to be called if it goes off to yourself or a teammate. Exceptions: Players may use their arms to block the ball from hitting their groin area and women can also use their arms to block the ball from hitting their chest. This rule will reduce the number of stoppages in play. Please don't abuse this rule. 

           Or if the goalkeeper (inside his/her own goal box):

  1. Takes more than 5 seconds while controlling the ball with his/her hands before releasing it. Failure to do so will result in an indirect free kick for the opposing team
  2. Touches the ball again with his/her hands after it has been released and has not touched any other player

8. Slide Tackles: 

  1. Slide tackling is not allowed under any circumstances, even if contact is made with the ball first. As well, no players (with the exception of the goalie) can slide to block a shot or pass at any time. 

9. Throw-Ins:

  1. A throw-in is awarded when the entire ball passes over the sideline, either on the ground or in the air. The throw is taken from the point where it crossed the sideline by the opponents of the player who last touched the ball. The player taking the throw-in must face the field of play, have both feet on the ground and must throw the ball with both hands. The thrower must not touch the ball a second time before it has been touched by another player, otherwise an indirect kick will be awarded to the opposing team. A goal cannot be scored directly from a throw-in. A throw-in may be thrown back to the goalkeeper, but the goalkeeper is NOT allowed to pick up the ball.

10. Goal Kicks:

  1. A goal kick is awarded if the ball crosses the goal line (end line) and was last touched by the team attacking the goal (offense). The goal kick can be taken by any defending team member on the side of the goal where the ball went out of bounds. All players (except the goalkeeper) must be outside the goal box. The person kicking the ball can not touch the ball a second time before it has touched another player, otherwise, an indirect kick will be awarded to the opposing team at the place where the infraction happened.

11. Corner Kicks:

  1. A corner kick is awarded if the ball crosses the goal line and was last touched by the team defending the goal (defense). The corner kick is taken from the corner on the side that the ball went out of bounds. The ball is in play the moment it has been kicked. If the person taking the corner kick touches the ball a second time before another player touches it, an indirect kick shall be awarded to the opposing team. A goal can be scored directly from a corner kick.

12. Goalkeeper:

  1. Goalkeepers can touch the ball with his/her hands only in the goal box area only (approximately the 10 yard box). Goalkeepers are not allowed to pick up the ball with their hands when a teammate intentionally passes the ball to them. If this happens, an indirect free kick is awarded to the opposing team at the edge of the goal box. If a goalkeeper picks up the ball outside of the goal box, an indirect free kick is awarded to the opposing team at the place of infraction. The goalkeeper has 5 seconds to release the ball from his/her hands after they have caught the ball. The goalkeeper must not touch the ball a second time after their initial release of the ball before another player has touched the ball, otherwise an indirect free kick will be awarded to the opposing team.

13. Discrepancies:

  1. All games are self-officiated (no referees), therefore, teams are required to call their OWN violations. They are expected to be honest and keep a high level of sportsmanship and safety at all times. If you feel your opponent is not being accountable, your team captain may politely intervene to discuss rules called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches pleasant for all. If there is a dispute and an agreement cannot be reached, don't waste time arguing the play - a throw-in from the sideline will be awarded to the team last having possession of the ball.

14. Weather Conditions

  1. LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile.  Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes later if the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached (20 minutes) in order for the game to count towards the league standings.

15. Abuse/Alcohol: 

  1. Any abuse, whether it be physical, sexual or mental is not acceptable in any manner. If this kind of abuse is reported, the player or team will receive a verbal warning. If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates’ actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund. The World Cup Soccer Tournament is to be enjoyable and fun for everyone, let’s keep it that way.
  2. Alcohol is not permitted at any game or event, and offenders will be asked to leave the league without refund. Playing while intoxicated is prohibited.