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Rules

 

The UPA 11th Edition Rules of Ultimate apply, with these clarifications/modifications:

1. Points:

  1. All pool play games (Saturday) are to 13 points, with a hard time cap at seventy-five minutes. Defaulted games will be scored 7-0 against the defaulting team. Half-time is when the first team gets to 7 points. 
  2. At the seventy-five minute hard time cap, one air horn is blown, and play continues until a team scores. If the game is tied after the point is played out, a universal point (tie-breaker point) is to be played to determine the winner. 
  3. No timeouts are permitted after the hard time cap. Calling a timeout will result in a loss of possession.
  4. You do not need to win by two points after hard time cap. 
  5. Please note that the beginning of a point starts immediately after the previous point is scored.
  6. Playoff games (which take place on Sunday) are to 15 points, with a hard time cap at seventy-five minutes. Half-time is when the first team gets to 8 points.
  7. The "A "and "B" Division Championship games are to 15 points, with a hard time cap at 105 minutes. Half time is when the first team gets to 8 points.
  8. Spirit of the Game: After each game, a Spirit Score is awarded to the opposing team and marked on the score sheet. Each team will rank their opposition on a scale from 1 to 10, half scores are permitted. Please see the Spirit Score Information for clarification on how to score spirit.

2. Gender Ratio: 

  1. A maximum of four players, of either gender, are allowed to be on the field at any time.  A minimum of six players are needed to play a game without defaulting.
  2. For the "A" Division at the start of the game, after the first disc flip, an additional disc flip happens with the winner selecting which end zone is "End zone A", with the other end zone becoming "End zone B". At the start of each point the Team that is at End zone A must choose the gender ratio [4:3 or 3:4]. This process applies for the first half. For the second half, at the start of each point the Team that is at End zone B must choose the gender ratio.
  3. For the "B" Division you may play 4M/3F or 4F/3M, but the opposition is not obliged to match.. There must be 3 males and 3 females and the opposition is not obliged to match numbers.

3. Time-outs:

  1. One time-out per half, per team, plus one floater.

4. Foot blocks: 

  1. Foot blocks are not permitted.

5. Brick: 

  1. Brick is marked out at 15 yards from the end zone.

6. Start Time:

  1. Please be on time to your games. Points may be given to the opponent of late teams at a rate of one point for every five minutes late.

7. Game Sheets:

  1. Captains are responsible for handing in the game sheets to the field convener at the end of each game. Please confirm the final score of the game with the opposing team.

8. Tiebreaker Criteria: 

  1. If two teams are tied after Saturday's "Pool Play", then the following is to be used to decide who places higher (winning percentage is to be used instead of points in the event that teams have played an unequal number of games):

    1. Head to Head: If the two teams that tied played each other, the winner of the game places higher.
    2. Point Differentials: Counting only games against common opponents.
    3. Points Scored: Counting only games against all common opponents.
    4. Points Against: Counting only games against all common opponents.
    5. Spirit Score Average
    6. Flip a Disc
  2. If three or more teams are tied after Saturday's Pool play, then the following is to be used to decided who places higher:

  1. Head to Head: If the three or more teams did not all play each other, skip to (e).
  2. Point Differentials: Counting only games against the tied teams.
  3. Points Scored: Counting only games against the tied teams.
  4. Points Against: Counting only games against the tied teams.
  5. Point Differentials: Counting only games against common opponents.
  6. Points Scored: Counting only games against all common opponents.
  7. Points Against: Counting only games against all common opponents.
  8. Spirit Score Average
  9. Flip a disc

9. Abuse/Alcohol Policy: 

  1. Any abuse, whether it be physical, sexual or mental is not acceptable in any manner. If this kind of abuse is reported, the player or team will receive a verbal warning.  If a second incident occurs, the player or team will be asked to leave the league or tournament without refund. Teams are responsible for other teammates' actions; as a teammate, please encourage good sportsmanship at all times. Perpetual Motion Sports & Entertainment Inc. reserves the right to eject a player or team without a warning and without a refund.
  2. Alcohol is not permitted at any game or event, and offenders will be asked to leave the tournament without refund. Playing while intoxicated is prohibited.
  3. LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes after the thunder and lightning have moved away.

*Please note that in the event of excess rain, the City of Guelph may close the fields.